actually i missed to call:

transition.set_remove_on_completed(False)

which does what i need (in conjunction with set_repeat_count(-1) of
course) !

Am Donnerstag, den 10.05.2012, 16:53 +0100 schrieb Emmanuele Bassi:
> On 2012-05-09 at 15:53, Moritz Renftle wrote:
> > in fact i tried that too, but it doesn't help?!
> > this code:
> > 
> > def rotate(self):
> >     self.save_easing_state()
> >     self.set_easing_duration(self.y_duration)
> >     self.set_easing_mode(Clutter.AnimationMode.EASE_IN_OUT_QUAD)
> >     self.set_rotation(Clutter.RotateAxis.Y_AXIS, 360.0, 0, 0, 0)
> >     self.get_transition("rotation-angle-y").set_repeat_count(-1)
> >     self.restore_easing_state()
> > 
> > will rotate the actor only once.
> 
> works fine with Clutter master and a C example (basic-actor.c inside the
> examples directory, after modifying the animate_rotation() function to
> change the repeat-count).
> 
> restoring the easing state has no effect on the currently running
> transitions (they are part of the actor state), so get_transition() can
> be called at any point, and with any easing state.
> 
> ciao,
>  Emmanuele.
> 


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