Hi, I upgraded to clutter 1.10.8 and I have the same problem: cogl-1.10.4 clutter-1.10.8 mx-1.4.6
It seem to be related the function mx_progress_bar_new(). Every time I create a progressbar, a texture somewhere will be cut. Even texture that are not suppose to be slice because they are to small. But when I disable slicing, everything is correct. I will write a bug report. William Deshaies From: williamdesha...@hotmail.com To: clutter-app-devel-list@clutter-project.org Subject: Clutter 1.6.20: Texture slicing issue Date: Tue, 10 Jul 2012 14:06:02 +0000 Hi, I am developping an application using clutter 1.6.20 with eglnative backend and OpenGL ES 2.0. I use this version because the 1.8.4 create kernel error. When slicing is enable, some textures get cropped but when I disabled it, everything work fine but performance is greatly affected. Does someone have a experience with this issue or any thought on how to solve it? Thanks William Deshaies _______________________________________________ clutter-app-devel-list mailing list clutter-app-devel-list@clutter-project.org http://lists.clutter-project.org/listinfo/clutter-app-devel-list
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