Hi,

I upgraded to clutter 1.10.8 and I have the same problem:
cogl-1.10.4
clutter-1.10.8
mx-1.4.6

It seem to be related the function mx_progress_bar_new(). Every time I create a 
progressbar, a texture somewhere will be cut. Even texture that are not suppose 
to be slice because they are to small. But when I disable slicing, everything 
is correct.

I will write a bug report.

William Deshaies

From: williamdesha...@hotmail.com
To: clutter-app-devel-list@clutter-project.org
Subject: Clutter 1.6.20: Texture slicing issue
Date: Tue, 10 Jul 2012 14:06:02 +0000





Hi,

I am developping an application using clutter 1.6.20 with eglnative backend and 
OpenGL ES 2.0. I use this version because the 1.8.4 create kernel error. When 
slicing is enable, some textures get cropped but when I disabled it, everything 
work fine but performance is greatly affected.

Does someone have a experience with this issue or any thought on how to solve 
it?

Thanks

William Deshaies
                                          

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