This might be a driver problem. I think we've seen similar slicing issue
with IMG drivers.

--
Lionel

On Fri, 2012-08-03 at 19:38 +0000, William Deshaies wrote:
> Hi,
> 
> I upgraded to clutter 1.10.8 and I have the same problem:
> cogl-1.10.4
> clutter-1.10.8
> mx-1.4.6
> 
> It seem to be related the function mx_progress_bar_new(). Every time I
> create a progressbar, a texture somewhere will be cut. Even texture
> that are not suppose to be slice because they are to small. But when I
> disable slicing, everything is correct.
> 
> I will write a bug report.
> 
> William Deshaies
> 
> 
> 
> ______________________________________________________________________
> From: williamdesha...@hotmail.com
> To: clutter-app-devel-list@clutter-project.org
> Subject: Clutter 1.6.20: Texture slicing issue
> Date: Tue, 10 Jul 2012 14:06:02 +0000
> 
> Hi,
> 
> I am developping an application using clutter 1.6.20 with eglnative
> backend and OpenGL ES 2.0. I use this version because the 1.8.4 create
> kernel error. When slicing is enable, some textures get cropped but
> when I disabled it, everything work fine but performance is greatly
> affected.
> 
> Does someone have a experience with this issue or any thought on how
> to solve it?
> 
> Thanks
> 
> William Deshaies
> 
> 
> _______________________________________________ clutter-app-devel-list
> mailing list clutter-app-devel-list@clutter-project.org
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