This might be a driver problem. I think we've seen similar slicing issue with IMG drivers.
-- Lionel On Fri, 2012-08-03 at 19:38 +0000, William Deshaies wrote: > Hi, > > I upgraded to clutter 1.10.8 and I have the same problem: > cogl-1.10.4 > clutter-1.10.8 > mx-1.4.6 > > It seem to be related the function mx_progress_bar_new(). Every time I > create a progressbar, a texture somewhere will be cut. Even texture > that are not suppose to be slice because they are to small. But when I > disable slicing, everything is correct. > > I will write a bug report. > > William Deshaies > > > > ______________________________________________________________________ > From: williamdesha...@hotmail.com > To: clutter-app-devel-list@clutter-project.org > Subject: Clutter 1.6.20: Texture slicing issue > Date: Tue, 10 Jul 2012 14:06:02 +0000 > > Hi, > > I am developping an application using clutter 1.6.20 with eglnative > backend and OpenGL ES 2.0. I use this version because the 1.8.4 create > kernel error. When slicing is enable, some textures get cropped but > when I disabled it, everything work fine but performance is greatly > affected. > > Does someone have a experience with this issue or any thought on how > to solve it? > > Thanks > > William Deshaies > > > _______________________________________________ clutter-app-devel-list > mailing list clutter-app-devel-list@clutter-project.org > http://lists.clutter-project.org/listinfo/clutter-app-devel-list > _______________________________________________ > clutter-app-devel-list mailing list > clutter-app-devel-list@clutter-project.org > http://lists.clutter-project.org/listinfo/clutter-app-devel-list _______________________________________________ clutter-app-devel-list mailing list clutter-app-devel-list@clutter-project.org http://lists.clutter-project.org/listinfo/clutter-app-devel-list