On Dec 14, 2007 1:00 PM, Murray Cumming <[EMAIL PROTECTED]> wrote:
> In the tutorial, I have a chapter about implementing actors. Of course,
> I'm mentioning the OpenGL API there because you'd have to draw the actor
> somehow. I mention cogl too but I think OpenGL will be necessary in most
> cases.
>
> I wonder if this is the only/best way to use OpenGL directly. Maybe I
> don't need the separate "Using OpenGL" appendix.

One related issue we discussed with Tommi recently is the way clutter
version/flavour defines are specified currently:

#define CLUTTER_FLAVOUR "glx"
#define CLUTTER_COGL "gl"

It's a bit sub-optimal since one can't do now easily if-deffed gl/gles
specific code without some non-obvious pre-processor string comparison
(?).


-- 
MDK
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