On Dec 14, 2007 1:00 PM, Murray Cumming <[EMAIL PROTECTED]> wrote: > In the tutorial, I have a chapter about implementing actors. Of course, > I'm mentioning the OpenGL API there because you'd have to draw the actor > somehow. I mention cogl too but I think OpenGL will be necessary in most > cases. > > I wonder if this is the only/best way to use OpenGL directly. Maybe I > don't need the separate "Using OpenGL" appendix.
One related issue we discussed with Tommi recently is the way clutter version/flavour defines are specified currently: #define CLUTTER_FLAVOUR "glx" #define CLUTTER_COGL "gl" It's a bit sub-optimal since one can't do now easily if-deffed gl/gles specific code without some non-obvious pre-processor string comparison (?). -- MDK -- To unsubscribe send a mail to [EMAIL PROTECTED]
