I just committed defines for CLUTTER_COGL_HAS_GL/GLES to the cogl
header.

  == Matthew

On Fri, 2007-12-14 at 13:18 +0200, Michael Dominic K. wrote:
> On Dec 14, 2007 1:00 PM, Murray Cumming <[EMAIL PROTECTED]> wrote:
> > In the tutorial, I have a chapter about implementing actors. Of course,
> > I'm mentioning the OpenGL API there because you'd have to draw the actor
> > somehow. I mention cogl too but I think OpenGL will be necessary in most
> > cases.
> >
> > I wonder if this is the only/best way to use OpenGL directly. Maybe I
> > don't need the separate "Using OpenGL" appendix.
> 
> One related issue we discussed with Tommi recently is the way clutter
> version/flavour defines are specified currently:
> 
> #define CLUTTER_FLAVOUR "glx"
> #define CLUTTER_COGL "gl"
> 
> It's a bit sub-optimal since one can't do now easily if-deffed gl/gles
> specific code without some non-obvious pre-processor string comparison
> (?).
> 
> 
> -- 
> MDK

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