In the tutorial, I have a chapter about implementing actors. Of course, I'm mentioning the OpenGL API there because you'd have to draw the actor somehow. I mention cogl too but I think OpenGL will be necessary in most cases.
I wonder if this is the only/best way to use OpenGL directly. Maybe I don't need the separate "Using OpenGL" appendix. -- [EMAIL PROTECTED] www.murrayc.com www.openismus.com -- To unsubscribe send a mail to [EMAIL PROTECTED]