CLutter uses OpenGL commands or it uses mesa library for implementing existing clutter actors
bye On Jan 31, 2008 3:27 PM, Tomas Frydrych <[EMAIL PROTECTED]> wrote: > varun shrivastava wrote: > > thanks > > but where i can find some tutorial about that? > > There isn't one; if you want to use OpenGL to design a custom actor, > then the best thing to do is to have a look at how the existing clutter > actors are implemented. If you want to use OpenGL directly outside of a > custom actor, then you will need to know enough about OpenGL not to need > a tutorial. > > Tomas > > > > > > > On Jan 31, 2008 3:07 PM, Tomas Frydrych <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > Hi, > > > > varun shrivastava wrote: > > > is there a way to use opengl or glut APIs in a clutter program > > > > In principle yes; it really depends on what you are trying to do. > > > > Tomas > > > > > > -- > > To unsubscribe send a mail to [EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]> > > > > > > -- > To unsubscribe send a mail to [EMAIL PROTECTED] > >