CLutter uses OpenGL commands or it uses mesa library for implementing
existing clutter actors

bye

On Jan 31, 2008 3:27 PM, Tomas Frydrych <[EMAIL PROTECTED]> wrote:

> varun shrivastava wrote:
> > thanks
> > but where i can find some tutorial about that?
>
> There isn't one; if you want to use OpenGL to design a custom actor,
> then the best thing to do is to have a look at how the existing clutter
> actors are implemented. If you want to use OpenGL directly outside of a
> custom actor, then you will need to know enough about OpenGL not to need
> a tutorial.
>
> Tomas
>
> >
> >
> > On Jan 31, 2008 3:07 PM, Tomas Frydrych <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     Hi,
> >
> >     varun shrivastava wrote:
> >     > is there a way to use opengl or glut APIs in a clutter program
> >
> >     In principle yes; it really depends on what you are trying to do.
> >
> >     Tomas
> >
> >
> >     --
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> >
> >
>
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