On Feb 1, 2008 4:34 AM, varun shrivastava <[EMAIL PROTECTED]> wrote:
> CLutter uses OpenGL commands or it uses mesa library for implementing
> existing clutter actors
Clutter is mainly using COGL an abstraction layer over OpenGL /
OpenGLES. When not caring about the ability to run on both embedded
and desktop systems it should be possible to use OpenGL directly in
the paint method of a sub-classed actor.
This use of clutter has not been studied in any form of depth yet, and
you're mostly on your own figuring it out. The best documentation and
resource for making this work is studying and understanding the source
code of Clutter itself.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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