Hi, I have this little project that's able to play SMIL files, which is about presenting multi media content with animation and transition effects. Currently I use cario for painting and various optional backends for video.
Clutter just seems just right to be based upon. However the timelines are not exactly what I need. I understand with scores one can combine timelines to proceed after each other and in trunk I noticed an extension where a timeline can start on a certain frame. Now I can of course write the code so that I use clutter timelines where animation or transitions take place. I do however want to tell you about my needs. So maybe some ideas may come out of this. So lets consider a par SMIL element which starts all child elements. First child is eg. an image that should be shown 5s. So I need a timer of 5s and only one frame. A second child is eg. some text that should be shown two second after the previous image is started and end 3s later. The text fades in in 0.5s. There is also a third image that has no timer but has an attribute 'fill="freeze", which means that its keeps showing it content as long as the par is active. The par itself eg. start directly, has a duration set to indefinite and stops as soon as the user clicks on the third image. What would be ideal if clutter would support hierarchical timelines, that stops all child timelines when it stops Also timelines that starts on triggers like some other timeline event or mouse clicks/enter/leave events. A rewind that resets child timelines, including for repeat. Likewise for pause. Not sure if timelines with only one frame for multiple seconds is supported. So basically two things, hierachical timelines and extendable start/stop triggers. Any thoughts are welcome. Thanks for reading and regards, Koos Vriezen -- To unsubscribe send a mail to [EMAIL PROTECTED]
