On Mon, 2008-03-31 at 17:40 +0200, Simon Prückl wrote: > > > You'll need an EGL library to let you draw to your > framebuffer. If > you're running on an embedded platform you'll get such a > driver from > your GPU manufacturer. > > Hi Rob, is there a reason why we need EGL and not SDL? SDL should be > able to write directly to the framebuffer too... >
I dont think SDL on Framebuffer supports OpenGL. == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
