On Mon, 2008-03-31 at 17:40 +0200, Simon Prückl wrote:
> 
>         
>         You'll need an EGL library to let you draw to your
>         framebuffer. If
>         you're running on an embedded platform you'll get such a
>         driver from
>         your GPU manufacturer.
>         
> Hi Rob, is there a reason why we need EGL and not SDL? SDL should be
> able to write directly to the framebuffer too...
> 

I dont think SDL on Framebuffer supports OpenGL.

  == Matthew

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