On Wed, Jun 18, 2008 at 01:58:50PM +0800, HASWANI HARISH-VCKR47 wrote:
>  
> Hi All,
> 
> Here is my confusion : ptr is an actor, which is added to stage. 
> Later on unreferenced and initialized with new texture. After adding new 
> texture, I am adding again this ptr to stage.
> Here is code: 
> 
> 
> ClutterActor *ptr=clutter_texture_new_from_pixbuf(pixbuf);
> .
> .
> .
> g_object_unref(G_OBJECT(ptr))
> ptr=clutter_texture_new_from_pixbuf(pixbuf1);
> 
> 
> Issue : when I am executing this piece of code. I am getting  this error: 
> (./test-behave:530): Clutter-CRITICAL **: clutter_actor_paint: assertion 
> `CLUTTE
> R_IS_ACTOR (self)' failed
> 
> Please tell me where I am goofing up.

I think you must use clutter_actor_destroy instead of g_object_unref.

> Regards,
> Harish Haswani,

Cheers
Mike
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