On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:
> Hey all,
> 
> Updated myself with the improvements in 0.8 yesterday, with a twist to
> see how well Clutter would suit (action) game development, see:
> http://kgronholm.blogspot.com/2008/07/clutteroad.html
> 
> Haven't really done any game programming since 90's so please bare
> with me =) So far didn't find anything else which couldn't be solved
> with some work, except tracking that car stays in road and adapts into
> environment. So any ideas on what would be nicest way to do this
> "collision detection" with Clutter? Any new API ideas in there, maybe
> it would be possible to improve picking code and add extra boolean
> parameter in clutter_stage_get_actor_at_pos() to ignore totally
> transparent parts of actors?

you probably want to have a look at the clutter-box2d library, which is
a Clutter-based wrapper around the Box2D physics engine; with that you
can get collision detection, gravity, momentum and all the other things
that a physics engine provide.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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