I had created a simple application earlier this year with Clutter that
has some collision detection (as well as drag and drop):
http://clutter.enveria.com/wp-content/uploads/2008/02/kanji_games.tar.gz
Not sure if it will build against current versions of Clutter and I am
sure that I probably didn't comment the app nicely (if at all) since it
was the first thing I ever tried with Clutter. Hopefully there is
something useful in there that you can find easily and still works with
more contemporary versions of Clutter.
Cheers,
Kevin
Kaj Grönholm wrote:
Hey all,
Updated myself with the improvements in 0.8 yesterday, with a twist to
see how well Clutter would suit (action) game development, see:
http://kgronholm.blogspot.com/2008/07/clutteroad.html
Haven't really done any game programming since 90's so please bare
with me =) So far didn't find anything else which couldn't be solved
with some work, except tracking that car stays in road and adapts into
environment. So any ideas on what would be nicest way to do this
"collision detection" with Clutter? Any new API ideas in there, maybe
it would be possible to improve picking code and add extra boolean
parameter in clutter_stage_get_actor_at_pos() to ignore totally
transparent parts of actors?
- Kaitsu -
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