I had created a simple application earlier this year with Clutter that has some collision detection (as well as drag and drop):

http://clutter.enveria.com/wp-content/uploads/2008/02/kanji_games.tar.gz

Not sure if it will build against current versions of Clutter and I am sure that I probably didn't comment the app nicely (if at all) since it was the first thing I ever tried with Clutter. Hopefully there is something useful in there that you can find easily and still works with more contemporary versions of Clutter.

Cheers,

Kevin

Kaj Grönholm wrote:
Hey all,

Updated myself with the improvements in 0.8 yesterday, with a twist to see how well Clutter would suit (action) game development, see: http://kgronholm.blogspot.com/2008/07/clutteroad.html

Haven't really done any game programming since 90's so please bare with me =) So far didn't find anything else which couldn't be solved with some work, except tracking that car stays in road and adapts into environment. So any ideas on what would be nicest way to do this "collision detection" with Clutter? Any new API ideas in there, maybe it would be possible to improve picking code and add extra boolean parameter in clutter_stage_get_actor_at_pos() to ignore totally transparent parts of actors?


- Kaitsu -

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