I would perhaps do the collision detection 'outside' of clutter maybe
with some kind of offscreen 1 bit mask representing the track. A very
specific solution like this is going to be faster than very general
clutter solutions.

  == Matthew

On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:
> Hey all,
> 
> Updated myself with the improvements in 0.8 yesterday, with a twist to
> see how well Clutter would suit (action) game development, see:
> http://kgronholm.blogspot.com/2008/07/clutteroad.html
> 
> Haven't really done any game programming since 90's so please bare
> with me =) So far didn't find anything else which couldn't be solved
> with some work, except tracking that car stays in road and adapts into
> environment. So any ideas on what would be nicest way to do this
> "collision detection" with Clutter? Any new API ideas in there, maybe
> it would be possible to improve picking code and add extra boolean
> parameter in clutter_stage_get_actor_at_pos() to ignore totally
> transparent parts of actors?
> 
> 
> - Kaitsu -
> 

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