hi,

you can try this:



pb = gdk.pixbuf_new_from_file("redhand.png")
if pb.props.has_alpha:
        bpp = 4
else:
        bpp = 3
tex = clutter.Texture()
tex.set_from_rgb_data(
        pb.get_pixels(),
        pb.props.has_alpha,
        pb.props.width,
        pb.props.height,
        pb.props.rowstride,
        bpp, 0)


so long

:wq buz

On Tue, Oct 14, 2008 at 11:36:14AM +0300, Tero Saarni wrote:
> Hi,
> 
> How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter
> bindings from SVN?
> 
> Following doesn't seem to work anymore:
> 
> 
> import clutter
> from gtk import gdk
> 
> stage = clutter.Stage()
> tex = clutter.Texture(gdk.pixbuf_new_from_file("redhand.png"))
> stage.add(tex)
> stage.show_all()
> clutter.main()
> 
> 
> Texture(filename="redhand.png") works but I have the image as pixbuf
> originally.
> 
> -- 
> Tero
> -- 
> To unsubscribe send a mail to [EMAIL PROTECTED]
> 

-- 
When facts don't fit the theory, change the facts.
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