hi, you can try this:
pb = gdk.pixbuf_new_from_file("redhand.png")
if pb.props.has_alpha:
bpp = 4
else:
bpp = 3
tex = clutter.Texture()
tex.set_from_rgb_data(
pb.get_pixels(),
pb.props.has_alpha,
pb.props.width,
pb.props.height,
pb.props.rowstride,
bpp, 0)
so long
:wq buz
On Tue, Oct 14, 2008 at 11:36:14AM +0300, Tero Saarni wrote:
> Hi,
>
> How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter
> bindings from SVN?
>
> Following doesn't seem to work anymore:
>
>
> import clutter
> from gtk import gdk
>
> stage = clutter.Stage()
> tex = clutter.Texture(gdk.pixbuf_new_from_file("redhand.png"))
> stage.add(tex)
> stage.show_all()
> clutter.main()
>
>
> Texture(filename="redhand.png") works but I have the image as pixbuf
> originally.
>
> --
> Tero
> --
> To unsubscribe send a mail to [EMAIL PROTECTED]
>
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