On Tue, 2008-10-14 at 11:36 +0300, Tero Saarni wrote: > How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter > bindings from SVN?
the ChangeLog has all the details, but in short: tex = clutter.Texture(filename="redhand.png") if you need to just load files, ClutterTexture already does that without exposing the GdkPixbuf API. > Texture(filename="redhand.png") works but I have the image as pixbuf > originally. don't. if you really need, use the set_from_rgb_data() method with the various values from GdkPixbuf: there's a direct mapping from what's required from ClutterTexture (width, height, rowstride, alpha channel and pixel data) to what GdkPixbuf provides. ciao, Emmanuele. -- Emmanuele Bassi, Intel Open Source Technology Center -- Emmanuele Bassi, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]
