Emmanuele Bassi wrote:
> hi all;
> 
> as you might have noticed, work on Clutter trunk is progressing quite
> nicely. obviously, the big question is: "towards what? which features
> will land in 1.0? will it be called 1.0? when will it be released?
> what happens next? when do I get a pony?"
> 
> well, it was more than one question. actually, those were a lot of
> questions. apart from the pony one. that was just weird.
> 
> anyway.
> 
> let's try to answer some of those questions, shall we? the first
> answer is: yes, the next stable release of Clutter will be called
> 1.0. we think it's time to hit the "big 1": we feel confident about
> the API, we feel confident about the feature set and we feel
> confident that additional features can be added without breaking the
> API/ABI contract we'll have in place for the whole duration of the
> 1.x API series. 
> 
> here's the whole features list we are planning for 1.0; some of these
> already hit trunk:
> 
> 1. clean up COGL
> 
> the COGL API is still in a bit of a flux; we're trying to expose more
> features of the GPUs without resorting to use GL/GLES all the time,
> but this means dealing with a lot of cruft and dead ends we'd like to
> remove from the API before it's sealed shut.
> 
> 2. documentation
> 
> even though we have a near-100% API coverage in Clutter, some bits are
> still missing or not explained. we also need a Cookbook-style
> document, like the one I started for the Perl bindings.
> 
> 3. better build
> 
> this means: single include file strategy for Clutter and COGL, unit
> testing, removal of the circular dependency between COGL and Clutter.
> all of this has landed in trunk in the past couple of weeks, with unit
> testing getting in on last Friday thanks to Robert Bragg. to break the
> circular dependency, COGL now has its own fixed-point type, to which
> ClutterFixed maps transparently; and a Color type, which should be
> completely opaque to the user (conversion functions are provided).
> Clutter will still use the ClutterFixed and ClutterColor types and
> API. 
> 
> 4. new tweening/simple animation API
> 
> this new API should replace the Effects API, hopefully with something
> more powerful but flexible. the current approach is to use something
> that looks a lot like the JavaScript tweening API. the bug number with
> the implementation is: 1014.
> 
> 5. unified text actor
> 
> this would remove the ClutterLabel and ClutterEntry actors in favour
> of a generic Text actor, with the ability to be set editable on
> demand. the separation between editable and non-editable actors is
> mostly a style/theme issue, and thus should pertain to toolkits
> written on top of Clutter; this actor would make text displaying and
> text editing extremely easy for developers, who would then only care
> about styling. the bug number with the implementation is: 1106
> 
> 6. threaded glXSwapBuffer()
> 
> using a separate thread (if the application has threading enabled) to
> swap the GL buffers on GLX. it has proven to be a performance gain,
> but it still requires some testing. the bug number with the
> implementation is: 1118
> 
> 7. asynchronous images loading from disk
> 
> along with PBOs and some caching, this would minimize blocking when
> loading an image from disk into a Texture. the bug number with the
> implementation is: 1144
> 
> 8. multitexturing support
> 
> this would be a COGL feature first, and if time permits, exposed
> inside ClutterTexture API. the bug number with the implementation is:
> 1163 
> 
> 9. mesh API in COGL
> 
> already discussed on this list, landed in trunk.
> 
> 10. disjoint paths and clip-to-path
> 
> a change in the semantics in the COGL path API that would make it more
> Cairo-like, and allow non-rectangular shaped clip areas. the bug
> number with the implementation is: 1172
> 
> 11. promote the Pango renderer to public API
> 
> this has already landed in trunk, under the CoglPango namespace (to
> avoid eventual namespace collisions).
> 
> 12. backface culling
> 
> already landed, a simple function the toggles backface culling and
> that should be used in the paint implementation of an actor.
> 
> 13. include the ClutterCairo actor in Clutter core
> 
> since Clutter already depends on Cairo for the Pango renderer, we can
> exploit the dependency to kill of the smallest of the integration
> libraries. this is still on the "undecided" list of things because it
> can be a performance hit for Clutter-based applications if the
> application and toolkit developers are not careful when using cairo. I
> already have a patch for this and will be attached to a bug shortly.
> 
> 14. unify the linear and bspline path behaviours
> 
> instead of having two behaviours, a single behaviour capable of
> switching between the two path modes - or even mixing them - would be
> preferred. the bug number with the implementation is: 1252
> 
> 15. move the repository to git
> 
> while technically not a feature, we're in the process of putting core,
> all the integration libraries, bindings and toys into a set of git
> repositories - split up, this time. :-)
> 
> since some of the items have already landed in trunk, we might be able
> to squeeze in some other GPU-related feature, like exposing the GL
> lighting API (see bug number: 1254).
> 
> the release date for 1.0 depends on the stabilization process of the
> features that are going to land in this cycle. hopefully, we'll be
> able to keep up with the 5/6 months cycle we have followed until now
> - so 0.9 should be out by December 2008 and 1.0 should be ready by
> January/February 2009.
> 
> after the 1.0 release, the API in Clutter core will be permanently
> frozen for the 1.x series: only additions and deprecations will be
> allowed, but no changes or removals. we obviously are going to add
> features on the stable series, so you can expect a 1.2 and then a 1.4
> and then a 1.6 and possibly more. we also know that stagnation is an
> issue, so we're going to branch fairly early for the 2.0 cycle
> (ideally soon after 1.0) so that it will be possible to keep
> experimenting without ruining the fun of application and integration
> libraries developers. we don't have a release date for 2.0 yet, but
> we expect the 
> 1.x API series to continue for at least a couple of years.
> 
> ciao,
>   Emmanuele.
> 
> --
> Emmanuele Bassi, Intel Open Source Technology Center

Emmanuele, 
Thanks for sharing the roadmap. and now I have some ideas for what clutter 1.0 
would look like. :-)
I also find some other features (e.g. bug1086 "virtualize stage_queue_redraw"; 
) in bugzilla if I searched by setting Product as "Clutter" and the Target as 
"1.0".
shall we implement or integrate them all in clutter1.0 either? 

btw: seems the bugzilla was also used for new features (change request) 
tracking system, right? :-)

Elva


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