On Tue, 2008-12-23 at 14:28 +0530, Mustafizur wrote:
> Hi,
> 
> How are you using your clutter-eglx backend?
[G2]. I'm developing on OMAP35xx (Beagleboard-like). I have the PowerVR
OpenGL ES 2.0 from Imagination Technologies Ltd ('IMGTEC').


>  Does your OpenGL library support eglx?
[G2]. Yes.


> What window is you are passing when you are creating your egl surface?
> 
> In your gtk_container_add(), what is the type of "c"?
[G2]. http://pastebin.com/m479a3f1

thanks for your help,

Grégoire



> 
> Regs,
> Rahaman
> 
> 
> 
> -----Original Message-----
> From: Gregoire Gentil <[email protected]>
> Reply-To: [email protected]
> To: clutter <[email protected]>
> Subject: [clutter] Confused by eglx backend
> Date: Tue, 23 Dec 2008 00:38:16 -0800
> 
> Hello,
> 
> I'm compiling clutter-0.8.4 with the following "--with-flavour=eglx
> --with-gles=2.0". I'm also compiling clutter-gtk-0.8.2 with the
> following "--with-flavour=x11 --with-gles=2.0"
> 
> My ultimate goal is to use something like:
> 
> gtk_clutter_init(&argc, &argv);
> GtkWidget *clutter_widget = NULL;
> clutter_widget = (GtkWidget *)gtk_clutter_embed_new();
> gtk_container_add(GTK_CONTAINER(c), clutter_widget);
> stage = (ClutterActor *)gtk_clutter_embed_get_stage(clutter_widget);
> 
> I get the following warning/errors:
> Clutter-WARNING **: Unable to create a new stage: the eglx backend does
> not support multiple stages.
> Clutter-CRITICAL **: clutter_actor_realize: assertion 'CLUTTER_IS_ACTOR
> (self)' failed
> ClutterX11-CRITICAL **: clutter_x11_get_stage_visual: assertion
> 'CLUTTER_IS_STAGE (stage)' failed
> 
> 
> I'm obviously confused by what clutter can do with eglx backend and how
> I should do it. Can anyone clarify to me at least the following points:
> 
> - Can I embbed cluter into gtk with the eglx backend?
> - If yes, what am I doing wrong?
> - If not, does it mean that clutter-eglx can only work in fullscreen on
> top of everything? How does it work?
> 
> I would definitely appreciate some clarifications or some pointers
> explaining the backend story and roadmap.
> 
> Many thanks in advance,
> 
> Grégoire
> 
> 

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