hi all;

as you might have noticed, work on Clutter trunk is progressing quite
nicely. obviously, the big question is: "towards what? which features
will land in 1.0? will it be called 1.0? when will it be released? what
happens next? when do I get a pony?"

well, it was more than one question. actually, those were a lot of
questions. apart from the pony one. that was just weird.

anyway.

let's try to answer some of those questions, shall we? the first answer
is: yes, the next stable release of Clutter will be called 1.0. we think
it's time to hit the "big 1": we feel confident about the API, we feel
confident about the feature set and we feel confident that additional
features can be added without breaking the API/ABI contract we'll have
in place for the whole duration of the 1.x API series.

here's the whole features list we are planning for 1.0; some of these
already hit trunk:

1. clean up COGL

the COGL API is still in a bit of a flux; we're trying to expose more
features of the GPUs without resorting to use GL/GLES all the time, but
this means dealing with a lot of cruft and dead ends we'd like to remove
from the API before it's sealed shut.

2. documentation

even though we have a near-100% API coverage in Clutter, some bits are
still missing or not explained. we also need a Cookbook-style document,
like the one I started for the Perl bindings.

3. better build

this means: single include file strategy for Clutter and COGL, unit
testing, removal of the circular dependency between COGL and Clutter.
all of this has landed in trunk in the past couple of weeks, with unit
testing getting in on last Friday thanks to Robert Bragg. to break the
circular dependency, COGL now has its own fixed-point type, to which
ClutterFixed maps transparently; and a Color type, which should be
completely opaque to the user (conversion functions are provided).
Clutter will still use the ClutterFixed and ClutterColor types and API.

4. new tweening/simple animation API

this new API should replace the Effects API, hopefully with something
more powerful but flexible. the current approach is to use something
that looks a lot like the JavaScript tweening API. the bug number with
the implementation is: 1014.

5. unified text actor

this would remove the ClutterLabel and ClutterEntry actors in favour of
a generic Text actor, with the ability to be set editable on demand. the
separation between editable and non-editable actors is mostly a
style/theme issue, and thus should pertain to toolkits written on top of
Clutter; this actor would make text displaying and text editing
extremely easy for developers, who would then only care about styling.
the bug number with the implementation is: 1106

6. threaded glXSwapBuffer()

using a separate thread (if the application has threading enabled) to
swap the GL buffers on GLX. it has proven to be a performance gain, but
it still requires some testing. the bug number with the implementation
is: 1118

7. asynchronous images loading from disk

along with PBOs and some caching, this would minimize blocking when
loading an image from disk into a Texture. the bug number with the
implementation is: 1144

8. multitexturing support

this would be a COGL feature first, and if time permits, exposed inside
ClutterTexture API. the bug number with the implementation is: 1163

9. mesh API in COGL

already discussed on this list, landed in trunk.

10. disjoint paths and clip-to-path

a change in the semantics in the COGL path API that would make it more
Cairo-like, and allow non-rectangular shaped clip areas. the bug number
with the implementation is: 1172

11. promote the Pango renderer to public API

this has already landed in trunk, under the CoglPango namespace (to
avoid eventual namespace collisions).

12. backface culling

already landed, a simple function the toggles backface culling and that
should be used in the paint implementation of an actor.

13. include the ClutterCairo actor in Clutter core

since Clutter already depends on Cairo for the Pango renderer, we can
exploit the dependency to kill of the smallest of the integration
libraries. this is still on the "undecided" list of things because it
can be a performance hit for Clutter-based applications if the
application and toolkit developers are not careful when using cairo. I
already have a patch for this and will be attached to a bug shortly.

14. unify the linear and bspline path behaviours

instead of having two behaviours, a single behaviour capable of
switching between the two path modes - or even mixing them - would be
preferred. the bug number with the implementation is: 1252

15. move the repository to git

while technically not a feature, we're in the process of putting core,
all the integration libraries, bindings and toys into a set of git
repositories - split up, this time. :-)

since some of the items have already landed in trunk, we might be able
to squeeze in some other GPU-related feature, like exposing the GL
lighting API (see bug number: 1254).

the release date for 1.0 depends on the stabilization process of the
features that are going to land in this cycle. hopefully, we'll be able
to keep up with the 5/6 months cycle we have followed until now - so 0.9
should be out by December 2008 and 1.0 should be ready by
January/February 2009.

after the 1.0 release, the API in Clutter core will be permanently
frozen for the 1.x series: only additions and deprecations will be
allowed, but no changes or removals. we obviously are going to add
features on the stable series, so you can expect a 1.2 and then a 1.4
and then a 1.6 and possibly more. we also know that stagnation is an
issue, so we're going to branch fairly early for the 2.0 cycle (ideally
soon after 1.0) so that it will be possible to keep experimenting
without ruining the fun of application and integration libraries
developers. we don't have a release date for 2.0 yet, but we expect the
1.x API series to continue for at least a couple of years.

ciao,
  Emmanuele.

-- 
Emmanuele Bassi, Intel Open Source Technology Center

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