Since you're planning on using OpenGL ES, I assume you mean to use an embedded device. Make sure to profile -- the way Clutter implements some of its basic primitives like rounded rectangles can be very slow on OpenGL ES. It will be possible to do better once the extension for VBOs is incorporated into a later Clutter version.
--- On Tue, 12/23/08, Bipin George Mathew <[email protected]> wrote: > From: Bipin George Mathew <[email protected]> > Subject: [clutter] Window Manager with Clutter > To: [email protected] > Date: Tuesday, December 23, 2008, 5:11 PM > Hi, > > I am evaluating whether I can use Clutter to write an X > Window Manager on a > device which supports/accelerates OpenGL ES. Is my answer > metacity-clutter - > since Clutter abstracts OpenGL/OpenGL ES OR will > metacity-clutter need to be > changed to accomodate OpenGL ES? > Also, what backend option do I build Clutter with - eglx or > eglnative? Is > there any advantage choosing one over the other? > > Thanks, > Bipin -- To unsubscribe send a mail to [email protected]
