Thanks. Would you know when vbo will be incorporated?
Also, any idea about eglx vs eglnative question below?
-Bipin
On 23-Dec-08, at 17:30, Noah Gibbs <[email protected]> wrote:
Since you're planning on using OpenGL ES, I assume you mean to use
an embedded device. Make sure to profile -- the way Clutter
implements some of its basic primitives like rounded rectangles can
be very slow on OpenGL ES. It will be possible to do better once
the extension for VBOs is incorporated into a later Clutter version.
--- On Tue, 12/23/08, Bipin George Mathew <[email protected]> wrote:
From: Bipin George Mathew <[email protected]>
Subject: [clutter] Window Manager with Clutter
To: [email protected]
Date: Tuesday, December 23, 2008, 5:11 PM
Hi,
I am evaluating whether I can use Clutter to write an X
Window Manager on a
device which supports/accelerates OpenGL ES. Is my answer
metacity-clutter -
since Clutter abstracts OpenGL/OpenGL ES OR will
metacity-clutter need to be
changed to accomodate OpenGL ES?
Also, what backend option do I build Clutter with - eglx or
eglnative? Is
there any advantage choosing one over the other?
Thanks,
Bipin
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