On Fri, 2009-01-16 at 16:52 -0500, Vlad Seryakov wrote: > I use eglnative backend, GL ES 1.1
thanks, this should make the fix relatively easy. I just pushed a probable fix for your issue -- we had to change the way the stage asks GL for a new viewport set up in the X11 backend and that led to ripercussions in other places. the quartz and win32 backends will probably be affected as well, so we'll have to check next week. in the meantime, could you please check that the fix is correct? thanks in advance! ciao, Emmanuele. > Emmanuele Bassi wrote: > > On Fri, 2009-01-16 at 16:21 -0500, Vlad Seryakov wrote: > >> This is last working commit, when rolling to next it stops working. this > >> commit and all previous ones are fine, but > >> starting with the next one ES does not work. > > > > ah, now I understand. :-) > > > > just to be clear: are you using the native EGL backend on a framebuffer > > or the EGLX backend? if you are using the latter, are you also using a > > window manager or not? > > > > thanks, > > Emmanuele. > > > >> Emmanuele Bassi wrote: > >>> On Fri, 2009-01-16 at 12:59 -0500, Vlad Seryakov wrote: > >>>> This is the last commit when test-actors is showing rotating hands, > >>>> after that rotating disappears. > >>>> > >>>> 2693ea3ddc4f7a70109a56c425280b6836ca9924 > >>> are you sure? this is purely a documentation commit. the commits > >>> surrounding it are related to an x11 race, instead -- so, if you are > >>> using eglx there might be issues with the GL viewport update. > >>> > >>> ciao, > >>> Emmanuele. > >>> > > -- Emmanuele Bassi, Intel Open Source Technology Center -- To unsubscribe send a mail to [email protected]
