Playing with this bug using latest git version i noticed that it affects only textures, the main window is shown with background color but all textures are not drawn.

Emmanuele Bassi wrote:
On Fri, 2009-01-16 at 16:52 -0500, Vlad Seryakov wrote:
I use eglnative backend, GL ES 1.1

thanks, this should make the fix relatively easy.

I just pushed a probable fix for your issue -- we had to change the way
the stage asks GL for a new viewport set up in the X11 backend and that
led to ripercussions in other places. the quartz and win32 backends will
probably be affected as well, so we'll have to check next week.

in the meantime, could you please check that the fix is correct? thanks
in advance!

ciao,
 Emmanuele.

Emmanuele Bassi wrote:
On Fri, 2009-01-16 at 16:21 -0500, Vlad Seryakov wrote:
This is last working commit, when rolling to next it stops working. this commit and all previous ones are fine, but starting with the next one ES does not work.
ah, now I understand. :-)

just to be clear: are you using the native EGL backend on a framebuffer
or the EGLX backend? if you are using the latter, are you also using a
window manager or not?

thanks,
 Emmanuele.

Emmanuele Bassi wrote:
On Fri, 2009-01-16 at 12:59 -0500, Vlad Seryakov wrote:
This is the last commit when test-actors is showing rotating hands, after that 
rotating disappears.

2693ea3ddc4f7a70109a56c425280b6836ca9924
are you sure? this is purely a documentation commit. the commits
surrounding it are related to an x11 race, instead -- so, if you are
using eglx there might be issues with the GL viewport update.

ciao,
 Emmanuele.

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