Hello,
I tried to run clutter (0.8.6) on via artigo (under linux), which uses
VX700 graphic card (openchrome driver). This card cam render texture
maps of size at most 512x512, so its smaller than most other graphic cards.

The result is that some textures (for strings) are rendered as garbage
(eg all strings in test-rotate, test-entry, test-depth etc).

I had similar issue when trying scrupp (scrupp.sf.net). Its author,
Andreas Krinke, fixed it by checking for maximum size of texture which
can be rendered, and by tiling textures if the original is too big.

Here are relevant links:
http://www.opengl.org/resources/faq/technical/texture.htm#text0120
http://scrupp.svn.sourceforge.net/viewvc/scrupp?view=rev&revision=37

Would it be possible for clutter to implement something similar?

Thanks,
        miko
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