Hello, I tried to run clutter (0.8.6) on via artigo (under linux), which uses VX700 graphic card (openchrome driver). This card cam render texture maps of size at most 512x512, so its smaller than most other graphic cards.
The result is that some textures (for strings) are rendered as garbage (eg all strings in test-rotate, test-entry, test-depth etc). I had similar issue when trying scrupp (scrupp.sf.net). Its author, Andreas Krinke, fixed it by checking for maximum size of texture which can be rendered, and by tiling textures if the original is too big. Here are relevant links: http://www.opengl.org/resources/faq/technical/texture.htm#text0120 http://scrupp.svn.sourceforge.net/viewvc/scrupp?view=rev&revision=37 Would it be possible for clutter to implement something similar? Thanks, miko -- To unsubscribe send a mail to [email protected]
