Emmanuele Bassi wrote:
> On Fri, 2009-02-27 at 01:07 +0100, Michal Kolodziejczyk wrote:

[...]
>> The result is that some textures (for strings) are rendered as garbage
>> (eg all strings in test-rotate, test-entry, test-depth etc).
> 
> it's probably a wrong implementation of mipmapping, if only the text is
> wrong.
> 
> you can disable text mipmapping by using:
> 
>   clutter_set_use_mipmapped_text (FALSE);

I will try this.

> Clutter already does slicing by default for every texture that does not
> fit the texture memory.

OK, sorry I did not check it before - similar results made me believe
its similar problem. I will check it again. Thank you for the explanation.

I have also problems with test-texture-quality (its get killed while
switching to high quality), but as you said, it can be driver related. I
will report back.

Thanks,
        miko
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