Hi Emmanuele, thanks for the update. I had two questions because I haven't been following the source for clutter much.
> o Remove all the units-based API from ClutterActor, and migrate all the > positional and dimensional accessors to use floating point values when > dealing with pixels. All the properties dealing with pixels now that a > floating point value as well. This change does have repercussions on How are the floating point values actualized as real screen coordinates? Currently I often have actors that are animated only slightly "stutter" while moving because of rounding problems. Is this now done "smartly" internally to minimize stutter? > o Move Timelines to pure time-based objects. Will timelines now run exclusively with the default fps setting? Can I be certain that n_frames is still time*default_fps ? Thanks. -- To unsubscribe send a mail to [email protected]
