Hi Emmanuele, thanks for the update. I had two questions because I
haven't been following the source for clutter much.

>     o Remove all the units-based API from ClutterActor, and migrate all the
>       positional and dimensional accessors to use floating point values when
>       dealing with pixels. All the properties dealing with pixels now that a
>       floating point value as well. This change does have repercussions on

How are the floating point values actualized as real screen coordinates?
Currently I often have actors that are animated only slightly "stutter"
while moving because of rounding problems. Is this now done "smartly"
internally to minimize stutter?

 >     o Move Timelines to pure time-based objects.

Will timelines now run exclusively with the default fps setting? Can I
be certain that n_frames is still time*default_fps ?

Thanks.
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