But i am using clutter0.8.0 and because of some other problem, i am not able
to move to 0.8.8 right now. I have previously used the same clutter 0.8.0
with other OpenGL-ES and i did not see the problem.

Not sure, whether it is a OMAP problem, or a clutter problem, which did not
surface before :-(..

Regs,
Rahaman.

On Thu, Jul 9, 2009 at 11:46 AM, Amit Pundir <[email protected]> wrote:

> I saw something like this with Clutter-0.8.8, OpenGL|ES-1.1 s/w
> implementation on OpenMoko FR. Not sure if its a Clutter issue or
> OpenMoko.
>
> Regards
> Amit Pundir
>
> On Thu, Jul 9, 2009 at 11:10 AM, Mustafizur
> Rahaman<[email protected]> wrote:
> > Hi,
> >
> > I am playing with OpenGL 2.0 on TI OMAP's 3430 ZOOM device with clutter.
> One
> > of the surprising thing i noticed was when the hands are normally
> rotating,
> > i am getting FPS of arouns 40, but if i just press my finger on the
> > screen/stage area, the frame rate drops to 30FPS or even less, even
> though i
> > am not doing anything on touch event.
> >
> > I have a made gtk-clutter test app exactly similar to test-actor and
> there i
> > am not listenning to any input event, still i see the same behavior. Does
> > any one has seen similar behavior? Do we have anything in clutter itself
> > that we intentionally drops the FPS, where there is any input event
> > detected?
> >
> > Regs,
> > Rahaman
> >
>

Reply via email to