But i am using clutter0.8.0 and because of some other problem, i am not able to move to 0.8.8 right now. I have previously used the same clutter 0.8.0 with other OpenGL-ES and i did not see the problem.
Not sure, whether it is a OMAP problem, or a clutter problem, which did not surface before :-(.. Regs, Rahaman. On Thu, Jul 9, 2009 at 11:46 AM, Amit Pundir <[email protected]> wrote: > I saw something like this with Clutter-0.8.8, OpenGL|ES-1.1 s/w > implementation on OpenMoko FR. Not sure if its a Clutter issue or > OpenMoko. > > Regards > Amit Pundir > > On Thu, Jul 9, 2009 at 11:10 AM, Mustafizur > Rahaman<[email protected]> wrote: > > Hi, > > > > I am playing with OpenGL 2.0 on TI OMAP's 3430 ZOOM device with clutter. > One > > of the surprising thing i noticed was when the hands are normally > rotating, > > i am getting FPS of arouns 40, but if i just press my finger on the > > screen/stage area, the frame rate drops to 30FPS or even less, even > though i > > am not doing anything on touch event. > > > > I have a made gtk-clutter test app exactly similar to test-actor and > there i > > am not listenning to any input event, still i see the same behavior. Does > > any one has seen similar behavior? Do we have anything in clutter itself > > that we intentionally drops the FPS, where there is any input event > > detected? > > > > Regs, > > Rahaman > > >
