Hi Ian,

Then you missed a critical point :-)

2 days back, i tried to build that not on OMAP but on some other OpenGL-ES
and i found the EGL backend is not even compiling. And the error i am
getting is like, referring to structure member where the structure DOES NOT
have that member, accessing variable in side function without defining. I
tried to fis a few but then left it as it required lot of changes and some
places it needs in depth OpenGL knowledge too to implement an alternate
functionality where the current functionality is broken.

Regs,
Rahaman.

On Thu, Aug 13, 2009 at 8:12 PM, Ian Walberg <[email protected]>wrote:

> Arrgggh, I had missed that. Does anyone know how broken it is? Can we
> help fix it?
>
> Thanks, Ian
>
> -----Original Message-----
> From: Hieu Le Trung [mailto:[email protected]]
> Sent: Wednesday, August 12, 2009 7:52 PM
> To: Ian Walberg; [email protected]
> Subject: RE: [clutter] OMAP/ARM/BaegleBoard
>
> Ivan,
>
> From the release note of 1.0, the OpenGL ES path has been broken. You
> can try with 0.8.8 which I've done before.
>
> Regards,
> -Hieu
>
> -----Original Message-----
> From: Ian Walberg [mailto:[email protected]]
> Sent: Thursday, August 13, 2009 4:47 AM
> To: [email protected]
> Subject: [clutter] OMAP/ARM/BaegleBoard
>
> Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard?
>
> We have been using the pre-built packages and the Angstrom distribution
> so have not had to build them from source yet.
>
> Just being lazy and trying to save some time :)
>
> Thanks
>
> Ian
>
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