On Sun, 2009-09-27 at 12:17 -0700, Nils Nieuwejaar wrote:
> I have attached a simple test program that seems to show that there is a 
> memory leak in texture creation.
> 
> The program creates an actor, displays it on the screen, and then destroys it 
> once per second.  If the actor is created by cloning an existing actor, the 
> memory usage of the program stays constant.  If the actor's texture is 
> created from scratch each time, the memory consumption of the program grows 
> steadily.
> 
> This behavior is present in at least 0.8.8 and 1.0.0.

Hi Nils,

Sounds like a problem with your video driver leaking texture memory.
Running this app, I have completely stable memory usage under the latest
release of Clutter 1.0.

Cheers,

-- 
Chris Lord

Intel Open-source Technology Centre, Europe

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