On Sun, 2009-09-27 at 12:17 -0700, Nils Nieuwejaar wrote: > I have attached a simple test program that seems to show that there is a > memory leak in texture creation. > > The program creates an actor, displays it on the screen, and then destroys it > once per second. If the actor is created by cloning an existing actor, the > memory usage of the program stays constant. If the actor's texture is > created from scratch each time, the memory consumption of the program grows > steadily. > > This behavior is present in at least 0.8.8 and 1.0.0.
Hi Nils, Sounds like a problem with your video driver leaking texture memory. Running this app, I have completely stable memory usage under the latest release of Clutter 1.0. Cheers, -- Chris Lord Intel Open-source Technology Centre, Europe -- To unsubscribe send a mail to [email protected]
