On Wed, 2009-09-30 at 03:13 +0800 Nils Nieuwejaar wrote: > This is the version of the Intel X driver I'm using: > > (II) Module intel: vendor="X.Org Foundation" > compiled for 1.6.0, module version = 2.6.3 > Module class: X.Org Video Driver > ABI class: X.Org Video Driver, version 5.0 > > I assume you're using Intel as well. Which version of the driver are you > using?
There was a leak in old version of GEM in Intel driver. You may want to use new Intel driver in all related components (X driver, kernel, mesa). The last version ok with me is: kernel 2.6.31, mesa 7.5 and X driver 2.8 (now 2.9 just released). --Roger > > --- On Tue, 9/29/09, Chris Lord <[email protected]> wrote: > > > From: Chris Lord <[email protected]> > > Subject: Re: [clutter] memory leak in texture creation? > > To: [email protected] > > Date: Tuesday, September 29, 2009, 4:47 AM > > On Sun, 2009-09-27 at 12:17 -0700, > > Nils Nieuwejaar wrote: > > > I have attached a simple test program that seems to > > show that there is a memory leak in texture creation. > > > > > > The program creates an actor, displays it on the > > screen, and then destroys it once per second. If the > > actor is created by cloning an existing actor, the memory > > usage of the program stays constant. If the actor's > > texture is created from scratch each time, the memory > > consumption of the program grows steadily. > > > > > > This behavior is present in at least 0.8.8 and 1.0.0. > > > > Hi Nils, > > > > Sounds like a problem with your video driver leaking > > texture memory. > > Running this app, I have completely stable memory usage > > under the latest > > release of Clutter 1.0. > > > > Cheers, > > > > > -- To unsubscribe send a mail to [email protected]
