Dear fellow cmake users,

I am trying to create a bundle of my project that I build using CMake. I have tried using the DragNDrop generator, which works to some extent. I do manage to create a .app folder which contains the one binary that is the outcome of the project in the Contents/MacOS folder. I do also create a .dmg file. However: - When clicking the .dmg I am first presented with the license (great!) before the dmg is mounted and I see an empty folder (??) - When clicking on the <package>.app nothing happens. However, clicking on the binary in Contents/MacOS works as expected. - I would also like to know how to include the shared libraries (dylib) that I need. I currently depend on stuff that is installed with MacPorts, and I don't want to require that the user have to install all that stuff. Isn't the bundle supposed to be "self-contained"? Ideally I would like the bundle to automatically include the libraries that are listed with the "otools -L <binary>" command...

Question: Where do I find the DragNDrop documentation/examples? On the wiki ( http://www.paraview.org/Wiki/CMake:CPackPackageGenerators#DragNDrop_.28OSX_only.29 ) there are only two small lines, and my googling skills are apparently not good enough..

Here is an extraction of the relevant part of my CMakeLists.txt:
...
if(APPLE)
  add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX}) SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
else(APPLE)
  add_executable(madx${BINARY_POSTFIX} ${srcfiles})
endif(APPLE)
...

I also set some CPACK_BUNDLE properties because I earlier on tried to use the BUNDLE generator, but from what I understand this should have nothing to do with the DragNDrop generator?

Thank you all for reading and thanks in advance for all help you might provide!

Cheers,
Yngve
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