If you are creating a command line program then the included fixup_bundle will 
not work since it looks for a ".app" folder structure to fix. Instead you 
probably want to pass in the path to the executable located in 
${CMAKE_INSTALL_PREFIX}/bin/MyExecutable to BundleUtilities. 

Any library located in /usr/lib or System/Library/* will NOT be copied into 
your bundle/Folder structure as those are considered system libraries and 
available on every OS X system.

--
Mike Jackson <www.bluequartz.net>

On Jan 20, 2011, at 6:15 AM, Yngve Inntjore Levinsen wrote:

> Thank you for your kind reply Michael, it got me some bit further and I think 
> I understand a bit more. I could not see any examples of the usage of the 
> BundleUtilities in CMake, but the example given in the Wiki works as expected 
> on my machine.
> 
> I forgot to add some significant parts of my CMakeLists.txt file. I have also 
> made some fixes, so the current parts look like this:
> ...
> if (APPLE)
>  # So that we get the system X11 libraries if they exist:
>  set(CMAKE_LIBRARY_PATH /usr/lib/ /usr/X11/lib/ ${CMAKE_LIBRARY_PATH})
> endif (APPLE)
> ...
> if(APPLE)
>  SET(MACOSX_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>  SET(MACOSX_BUNDLE_ICON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>  SET(MACOSX_BUNDLE_LONG_VERSION_STRING "MadX ${BINARY_POSTFIX} version 
> ${madX_MAJOR_VERSION}.${madX_MINOR_VERSION}.${madX_PATCH_LEVEL}")
>  SET(MACOSX_BUNDLE_BUNDLE_NAME "MadX${BINARY_POSTFIX}")
>  SET(MACOSX_BUNDLE_GUI_IDENTIFIER "MadX${BINARY_POSTFIX}")
>  # add icns to the .app/Resources with these TWO commands:
>  SET(srcfiles ${srcfiles} ${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns)
>  SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns 
> PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
> endif(APPLE)
> 
> add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES LINKER_LANGUAGE 
> Fortran)
> ...
> FIND_PACKAGE(X11)
> IF(X11_FOUND)
>   message("Found X11 libraries")
>   INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR})
>   TARGET_LINK_LIBRARIES(madx${BINARY_POSTFIX} ${X11_X11_LIB})
> ENDIF(X11_FOUND)
> ...
> target_link_libraries(madx${BINARY_POSTFIX} z)
> target_link_libraries(madx${BINARY_POSTFIX} pthread)
> target_link_libraries(madx${BINARY_POSTFIX} c)
> target_link_libraries(madx${BINARY_POSTFIX} gcc_eh)
> ...
> if(APPLE)
>  set(APPS "\${CMAKE_INSTALL_PREFIX}/madx${BINARY_POSTFIX}.app")  # paths to 
> executables
>  set(DIRS "")
>  message("aps: ${APPS}")
>  INSTALL(CODE "
>    include(BundleUtilities)
>    message(\"aps: ${APPS}\")
>    fixup_bundle(\"${APPS}\"   \"\"   \"${DIRS}\")
>    " COMPONENT Runtime)
>  INSTALL(TARGETS madx${BINARY_POSTFIX}
>   BUNDLE DESTINATION . COMPONENT Runtime
>   RUNTIME DESTINATION bin COMPONENT Runtime
>   )
> else(APPLE)
>  INSTALL(TARGETS madx${BINARY_POSTFIX}
>   RUNTIME DESTINATION bin
>   LIBRARY DESTINATION lib
>   ARCHIVE DESTINATION lib
>  )
> endif(APPLE)
> ...
> # so that we can build dragndrop on osx (actually needed?):
> set(CPACK_BINARY_DRAGNDROP ON)
> include (CPack)
> ...
> 
> 
> What I don't understand is why it does not work on my own project. From what 
> I can see you can actually replace the fixup_bundle() in the example with 
> simply fixup_bundle(\"${APPS}\" \"\" \"\"). This still gives the following 
> result when I check the binary with otools:
> otool -L 
> _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest
>  
> _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest:
>    @executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui 
> (compatibility version 4.7.0, current version 4.7.0)
>    @executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore 
> (compatibility version 4.7.0, current version 4.7.0)
>    @executable_path/../MacOS/libstdc++.6.dylib (compatibility version 7.0.0, 
> current version 7.13.0)
>    @executable_path/../MacOS/libgcc_s.1.dylib (compatibility version 1.0.0, 
> current version 1.0.0)
>    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 
> 125.2.1)
> The original shows:
> otool -L QtTest.app/Contents/MacOS/QtTest
> QtTest.app/Contents/MacOS/QtTest:
>    /opt/local/libexec/qt4-mac-devel/lib/QtGui.framework/Versions/4/QtGui 
> (compatibility version 4.7.0, current version 4.7.0)
>    /opt/local/libexec/qt4-mac-devel/lib/QtCore.framework/Versions/4/QtCore 
> (compatibility version 4.7.0, current version 4.7.0)
>    /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, 
> current version 7.13.0)
>    /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, 
> current version 1.0.0)
>    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 
> 125.2.1)
> 
> So it seems that it by itself figured out that libraries in /opt/local should 
> be relinked and added to the bundle, whereas the /usr/lib library can stay as 
> it is. This is great stuff.
> 
> Doing the same with mine it fails with the "not a valid bundle" error. I have 
> the following original output from otools:
> otool -L madx_dev.app/Contents/MacOS/madx_dev
> madx_dev.app/Contents/MacOS/madx_dev:
>    /usr/X11/lib/libX11.6.dylib (compatibility version 9.0.0, current version 
> 9.0.0)
>    /usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
>    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 
> 125.2.1)
>    /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, 
> current version 7.13.0)
>    /opt/local/lib/gcc44/libgfortran.3.dylib (compatibility version 4.0.0, 
> current version 4.0.0)
>    /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, 
> current version 1.0.0)
> 
> In principle the only thing not available in /usr/ is the gfortran library 
> (right), but I guess I should expect that it would copy everything that is 
> linked to a library residing in /opt/local in the same manner as for QtTest. 
> However, the fixup_utilities does not relink any of those libraries. What am 
> I doing wrong? Are there anything you need to set prior to the install(CODE 
> "... command? I have been trying to read through the QtTest example, and I 
> don't see anything that should imply so.
> 
> I have too many questions at once I suppose, but there is still one more 
> important: My application is a "terminal app", so it does not come with a 
> GUI. Does this mean that the bundle-concept of osx is not fitted very well to 
> my application? Can I somehow run a script that will open my application in a 
> new Terminal.app window or something of that sort? I realized that other 
> applications work so that if you click on the Name.app you see the GUI only, 
> whereas if you click on the executable Contents/MacOS/Name you first see a 
> terminal that then opens the GUI...? Is e.g. Octave bundled, and how is that 
> done?
> 
> Cheers
> Yngve
> 
> 
> 
> 
> On 1/19/11 4:42 PM, Michael Jackson wrote:
>> You will need to look into the "BundleUtilities" functionality, specifically 
>> the "fixup_bundle()" function. This will copy and fixup dependent 
>> dylibs/frameworks needed by your project. There is a short example that uses 
>> Qt that you can download.
>> 
>>   You will also probably need to properly configure a plist that resides in 
>> your Application bundle. THere are CMake variables for this that you can set 
>> then CMake will create a default plist for you.
>> 
>>   There are a number of examples, CMake itself is one, that uses the 
>> "fixup_bundle()" in its own code.
>> 
>>   Separate from all of that is all the CPack variables that you probably 
>> need to set.
>> 
>> Here is a macro that I wrote for one of my own projects:
>> 
>> #-------------------------------------------------------------------------------
>> # This macro will set all the variables necessary to have a "good" OS X 
>> Application
>> # bundle. The variables are as follows:
>> #  PROJECT_NAME - which can be taken from the ${PROJECT_NAME} variable is 
>> needed
>> #  DEBUG_EXTENSION - The extension used to denote a debug built Application. 
>> Typically
>> #   this is '_debug'
>> #  ICON_FILE_PATH - The complete path to the bundle icon file
>> #  VERSION_STRING - The version string that you wish to use for the bundle. 
>> For OS X
>> #   this string is usually XXXX.YY.ZZ in type. Look at the Apple docs for 
>> more info
>> #-------------------------------------------------------------------------------
>> macro(ConfigureMacOSXBundlePlist PROJECT_NAME DEBUG_EXTENSION ICON_FILE_PATH 
>> VERSION_STRING)
>>   # message(STATUS "ConfigureMacOSXBundlePlist for ${PROJECT_NAME} ")
>>   IF(CMAKE_BUILD_TYPE MATCHES "Release")
>>     SET(DBG_EXTENSION "")
>>   else()
>>     set(DBG_EXTENSION ${DEBUG_EXTENSION})
>>   endif()
>>   get_filename_component(ICON_FILE_NAME "${ICON_FILE_PATH}" NAME)
>> 
>>  #CFBundleGetInfoString
>>  SET(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version 
>> ${VERSION_STRING}, Copyright 2009 BlueQuartz Software.")
>>  SET(MACOSX_BUNDLE_ICON_FILE ${ICON_FILE_NAME})
>>  SET(MACOSX_BUNDLE_GUI_IDENTIFIER "${PROJECT_NAME}${DBG_EXTENSION}")
>>  #CFBundleLongVersionString
>>  SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_NAME}${DBG_EXTENSION} 
>> Version ${VERSION_STRING}")
>>  SET(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}${DBG_EXTENSION})
>>  SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${VERSION_STRING})
>>  SET(MACOSX_BUNDLE_BUNDLE_VERSION ${VERSION_STRING})
>>  SET(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010, BlueQuartz Software. All 
>> Rights Reserved.")
>> 
>>  SET(${PROJECT_NAME}_PROJECT_SRCS ${${PROJECT_NAME}_PROJECT_SRCS} 
>> ${ICON_FILE_PATH})
>>  SET_SOURCE_FILES_PROPERTIES(${ICON_FILE_PATH} PROPERTIES
>>                              MACOSX_PACKAGE_LOCATION Resources)
>> 
>> endmacro()
>> 
>> Hope that helps
>> ___________________________________________________________
>> Mike Jackson                      www.bluequartz.net
>> Principal Software Engineer       [email protected]
>> BlueQuartz Software               Dayton, Ohio
>> 
>> On Jan 19, 2011, at 7:08 AM, Yngve Inntjore Levinsen wrote:
>> 
>>> Dear fellow cmake users,
>>> 
>>> I am trying to create a bundle of my project that I build using CMake. I 
>>> have tried using the DragNDrop generator, which works to some extent. I do 
>>> manage to create a .app folder which contains the one binary that is the 
>>> outcome of the project in the Contents/MacOS folder. I do also create a 
>>> .dmg file. However:
>>> - When clicking the .dmg I am first presented with the license (great!) 
>>> before the dmg is mounted and I see an empty folder (??)
>>> - When clicking on the<package>.app nothing happens. However, clicking on 
>>> the binary in Contents/MacOS works as expected.
>>> - I would also like to know how to include the shared libraries (dylib) 
>>> that I need. I currently depend on stuff that is installed with MacPorts, 
>>> and I don't want to require that the user have to install all that stuff. 
>>> Isn't the bundle supposed to be "self-contained"? Ideally I would like the 
>>> bundle to automatically include the libraries that are listed with the 
>>> "otools -L<binary>" command...
>>> 
>>> Question: Where do I find the DragNDrop documentation/examples? On the wiki 
>>> ( 
>>> http://www.paraview.org/Wiki/CMake:CPackPackageGenerators#DragNDrop_.28OSX_only.29
>>>  ) there are only two small lines, and my googling skills are apparently 
>>> not good enough..
>>> 
>>> Here is an extraction of the relevant part of my CMakeLists.txt:
>>> ...
>>> if(APPLE)
>>>  add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
>>>  SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES 
>>> CPACK_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>>>  SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_ICON 
>>> "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>>> else(APPLE)
>>>  add_executable(madx${BINARY_POSTFIX} ${srcfiles})
>>> endif(APPLE)
>>> ...
>>> 
>>> I also set some CPACK_BUNDLE properties because I earlier on tried to use 
>>> the BUNDLE generator, but from what I understand this should have nothing 
>>> to do with the DragNDrop generator?
>>> 
>>> Thank you all for reading and thanks in advance for all help you might 
>>> provide!
>>> 
>>> Cheers,
>>> Yngve
>>> 
>> 
> 
> _______________________________________________
> Powered by www.kitware.com
> 
> Visit other Kitware open-source projects at 
> http://www.kitware.com/opensource/opensource.html
> 
> Please keep messages on-topic and check the CMake FAQ at: 
> http://www.cmake.org/Wiki/CMake_FAQ
> 
> Follow this link to subscribe/unsubscribe:
> http://www.cmake.org/mailman/listinfo/cmake

_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Follow this link to subscribe/unsubscribe:
http://www.cmake.org/mailman/listinfo/cmake

Reply via email to