With some small modifications to some cmake code you can create a self 
contained "installation" with your binary and dependent libraries which is 
"self contained" in a folder that can be moved any where. I have a project 
where I do exactly this.

 I have my executable installed in CMAKE_INSTALL_PREFIX/bin and dependent 
libraries installed into CMAKE_INSTALL_PREFIX/lib and then run fixup_bundle 
(with some modifications) on the executable which then runs install_name_tool 
on the copied dependent libraries. Works quite well.

As far as gfortran goes, if your users skip fink and simply download the 
appropriate version from the AT&T Research web site 
(http://r.research.att.com/tools/) then then can simply use the standard Xcode 
tools on their machines. MUCH easier than dealing with Fink.
___________________________________________________________
Mike Jackson                      www.bluequartz.net


On Jan 21, 2011, at 10:41 AM, Yngve Inntjore Levinsen wrote:

> It is a pure terminal application, so you are probably right. However, the 
> old way to install it was that a user had to first install Fink, then wait a 
> few hours for the correct gcc version to be installed with gfortran, then 
> download the correct version of the executable. Or he/she could download the 
> specific libraries you needed manually and use this install_name_tool to 
> manually relink the libraries. In the end it felt quite complicated for many, 
> every user did something different, and helping people out when they got 
> stuck was a mess.
> 
> Perhaps I should use some of the other packaging types, like tgz or zip. I 
> will play around with it. At least now I have something that works and is 
> self-contained which was my main goal.
> 
> Cheers,
> Yngve
> 
> On Friday, January 21, 2011 02:16:56 pm Michael Jackson wrote:
>> IS your application a GUI application or an terminal application? If it is 
>> really a terminal application then you really should NOT be creating an .app 
>> bundle but instead just a plain executable.
>> ___________________________________________________________
>> Mike Jackson                      www.bluequartz.net
>> Principal Software Engineer       [email protected] 
>> BlueQuartz Software               Dayton, Ohio   
>> 
>> 
>> 
>> On Jan 21, 2011, at 5:10 AM, Yngve Inntjore Levinsen wrote:
>> 
>>> Thank you so much for your tips and help Michael! My stupid mistake as you 
>>> can see it below is that I ran the install target command AFTER the 
>>> fixup_bundle. Hence the app did not exist in its location when the 
>>> fixup_bundle ran, but when I checked afterwards it all looked as one would 
>>> expect.
>>> 
>>> Last question, anyone have some tip on how to set up a terminal application 
>>> in an app bundle? Currently I have to suggest to the user to open the 
>>> bundle and go to the MacOS folder and click on the binary file there. This 
>>> is of course a minor issue, but would be nicer if a click on the app bundle 
>>> itself would have the same behaviour... Something I can set in the plist 
>>> file perhaps?
>>> 
>>> Cheers
>>> Yngve
>>> 
>>> On 1/20/11 9:02 PM, Michael Jackson wrote:
>>>> There are a lot of different reasons it can fail. I usually end up 
>>>> debugging through the fixup_bundle() code and placing lots of 
>>>> "message(STATUS ....)" commands in order to try and follow what is going 
>>>> on. There are already some through out the cmake code you usually just 
>>>> have to set a cmake variable to "1" to get them to print. You can try 
>>>> posting the complete output from your "make install" run to try and see 
>>>> what is going on.
>>>> --
>>>> Mike Jackson<www.bluequartz.net>
>>>> 
>>>> On Jan 20, 2011, at 2:35 PM, Yngve Levinsen wrote:
>>>> 
>>>>> Well I do have a folder structure, which looks like this:
>>>>> $ ls -R madx_dev.app/
>>>>> Contents
>>>>> 
>>>>> madx_dev.app//Contents:
>>>>> Info.plist MacOS      Resources
>>>>> 
>>>>> madx_dev.app//Contents/MacOS:
>>>>> madx_dev
>>>>> 
>>>>> madx_dev.app//Contents/Resources:
>>>>> MadX.icns
>>>>> 
>>>>> But it does not seem that the fixup-command does anything for me with
>>>>> the current configuration. Don't get why.
>>>>> 
>>>>> On 20 January 2011 15:40, Michael Jackson<[email protected]>  
>>>>> wrote:
>>>>>> If you are creating a command line program then the included 
>>>>>> fixup_bundle will not work since it looks for a ".app" folder structure 
>>>>>> to fix. Instead you probably want to pass in the path to the executable 
>>>>>> located in ${CMAKE_INSTALL_PREFIX}/bin/MyExecutable to BundleUtilities.
>>>>>> 
>>>>>> Any library located in /usr/lib or System/Library/* will NOT be copied 
>>>>>> into your bundle/Folder structure as those are considered system 
>>>>>> libraries and available on every OS X system.
>>>>>> 
>>>>>> --
>>>>>> Mike Jackson<www.bluequartz.net>
>>>>>> 
>>>>>> On Jan 20, 2011, at 6:15 AM, Yngve Inntjore Levinsen wrote:
>>>>>> 
>>>>>>> Thank you for your kind reply Michael, it got me some bit further and I 
>>>>>>> think I understand a bit more. I could not see any examples of the 
>>>>>>> usage of the BundleUtilities in CMake, but the example given in the 
>>>>>>> Wiki works as expected on my machine.
>>>>>>> 
>>>>>>> I forgot to add some significant parts of my CMakeLists.txt file. I 
>>>>>>> have also made some fixes, so the current parts look like this:
>>>>>>> ...
>>>>>>> if (APPLE)
>>>>>>> # So that we get the system X11 libraries if they exist:
>>>>>>> set(CMAKE_LIBRARY_PATH /usr/lib/ /usr/X11/lib/ ${CMAKE_LIBRARY_PATH})
>>>>>>> endif (APPLE)
>>>>>>> ...
>>>>>>> if(APPLE)
>>>>>>> SET(MACOSX_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>>>>>>> SET(MACOSX_BUNDLE_ICON_FILE 
>>>>>>> "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>>>>>>> SET(MACOSX_BUNDLE_LONG_VERSION_STRING "MadX ${BINARY_POSTFIX} version 
>>>>>>> ${madX_MAJOR_VERSION}.${madX_MINOR_VERSION}.${madX_PATCH_LEVEL}")
>>>>>>> SET(MACOSX_BUNDLE_BUNDLE_NAME "MadX${BINARY_POSTFIX}")
>>>>>>> SET(MACOSX_BUNDLE_GUI_IDENTIFIER "MadX${BINARY_POSTFIX}")
>>>>>>> # add icns to the .app/Resources with these TWO commands:
>>>>>>> SET(srcfiles ${srcfiles} ${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns)
>>>>>>> SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns
>>>>>>>  PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
>>>>>>> endif(APPLE)
>>>>>>> 
>>>>>>> add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
>>>>>>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES LINKER_LANGUAGE 
>>>>>>> Fortran)
>>>>>>> ...
>>>>>>> FIND_PACKAGE(X11)
>>>>>>> IF(X11_FOUND)
>>>>>>>  message("Found X11 libraries")
>>>>>>>  INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR})
>>>>>>>  TARGET_LINK_LIBRARIES(madx${BINARY_POSTFIX} ${X11_X11_LIB})
>>>>>>> ENDIF(X11_FOUND)
>>>>>>> ...
>>>>>>> target_link_libraries(madx${BINARY_POSTFIX} z)
>>>>>>> target_link_libraries(madx${BINARY_POSTFIX} pthread)
>>>>>>> target_link_libraries(madx${BINARY_POSTFIX} c)
>>>>>>> target_link_libraries(madx${BINARY_POSTFIX} gcc_eh)
>>>>>>> ...
>>>>>>> if(APPLE)
>>>>>>> set(APPS "\${CMAKE_INSTALL_PREFIX}/madx${BINARY_POSTFIX}.app")  # paths 
>>>>>>> to executables
>>>>>>> set(DIRS "")
>>>>>>> message("aps: ${APPS}")
>>>>>>> INSTALL(CODE "
>>>>>>>   include(BundleUtilities)
>>>>>>>   message(\"aps: ${APPS}\")
>>>>>>>   fixup_bundle(\"${APPS}\"   \"\"   \"${DIRS}\")
>>>>>>>   " COMPONENT Runtime)
>>>>>>> INSTALL(TARGETS madx${BINARY_POSTFIX}
>>>>>>>  BUNDLE DESTINATION . COMPONENT Runtime
>>>>>>>  RUNTIME DESTINATION bin COMPONENT Runtime
>>>>>>>  )
>>>>>>> else(APPLE)
>>>>>>> INSTALL(TARGETS madx${BINARY_POSTFIX}
>>>>>>>  RUNTIME DESTINATION bin
>>>>>>>  LIBRARY DESTINATION lib
>>>>>>>  ARCHIVE DESTINATION lib
>>>>>>> )
>>>>>>> endif(APPLE)
>>>>>>> ...
>>>>>>> # so that we can build dragndrop on osx (actually needed?):
>>>>>>> set(CPACK_BINARY_DRAGNDROP ON)
>>>>>>> include (CPack)
>>>>>>> ...
>>>>>>> 
>>>>>>> 
>>>>>>> What I don't understand is why it does not work on my own project. From 
>>>>>>> what I can see you can actually replace the fixup_bundle() in the 
>>>>>>> example with simply fixup_bundle(\"${APPS}\" \"\" \"\"). This still 
>>>>>>> gives the following result when I check the binary with otools:
>>>>>>> otool -L 
>>>>>>> _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest
>>>>>>> _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest:
>>>>>>>   @executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui 
>>>>>>> (compatibility version 4.7.0, current version 4.7.0)
>>>>>>>   @executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore 
>>>>>>> (compatibility version 4.7.0, current version 4.7.0)
>>>>>>>   @executable_path/../MacOS/libstdc++.6.dylib (compatibility version 
>>>>>>> 7.0.0, current version 7.13.0)
>>>>>>>   @executable_path/../MacOS/libgcc_s.1.dylib (compatibility version 
>>>>>>> 1.0.0, current version 1.0.0)
>>>>>>>   /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
>>>>>>> version 125.2.1)
>>>>>>> The original shows:
>>>>>>> otool -L QtTest.app/Contents/MacOS/QtTest
>>>>>>> QtTest.app/Contents/MacOS/QtTest:
>>>>>>>   /opt/local/libexec/qt4-mac-devel/lib/QtGui.framework/Versions/4/QtGui 
>>>>>>> (compatibility version 4.7.0, current version 4.7.0)
>>>>>>>   
>>>>>>> /opt/local/libexec/qt4-mac-devel/lib/QtCore.framework/Versions/4/QtCore 
>>>>>>> (compatibility version 4.7.0, current version 4.7.0)
>>>>>>>   /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, 
>>>>>>> current version 7.13.0)
>>>>>>>   /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, 
>>>>>>> current version 1.0.0)
>>>>>>>   /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
>>>>>>> version 125.2.1)
>>>>>>> 
>>>>>>> So it seems that it by itself figured out that libraries in /opt/local 
>>>>>>> should be relinked and added to the bundle, whereas the /usr/lib 
>>>>>>> library can stay as it is. This is great stuff.
>>>>>>> 
>>>>>>> Doing the same with mine it fails with the "not a valid bundle" error. 
>>>>>>> I have the following original output from otools:
>>>>>>> otool -L madx_dev.app/Contents/MacOS/madx_dev
>>>>>>> madx_dev.app/Contents/MacOS/madx_dev:
>>>>>>>   /usr/X11/lib/libX11.6.dylib (compatibility version 9.0.0, current 
>>>>>>> version 9.0.0)
>>>>>>>   /usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 
>>>>>>> 1.2.3)
>>>>>>>   /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
>>>>>>> version 125.2.1)
>>>>>>>   /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, 
>>>>>>> current version 7.13.0)
>>>>>>>   /opt/local/lib/gcc44/libgfortran.3.dylib (compatibility version 
>>>>>>> 4.0.0, current version 4.0.0)
>>>>>>>   /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, 
>>>>>>> current version 1.0.0)
>>>>>>> 
>>>>>>> In principle the only thing not available in /usr/ is the gfortran 
>>>>>>> library (right), but I guess I should expect that it would copy 
>>>>>>> everything that is linked to a library residing in /opt/local in the 
>>>>>>> same manner as for QtTest. However, the fixup_utilities does not relink 
>>>>>>> any of those libraries. What am I doing wrong? Are there anything you 
>>>>>>> need to set prior to the install(CODE "... command? I have been trying 
>>>>>>> to read through the QtTest example, and I don't see anything that 
>>>>>>> should imply so.
>>>>>>> 
>>>>>>> I have too many questions at once I suppose, but there is still one 
>>>>>>> more important: My application is a "terminal app", so it does not come 
>>>>>>> with a GUI. Does this mean that the bundle-concept of osx is not fitted 
>>>>>>> very well to my application? Can I somehow run a script that will open 
>>>>>>> my application in a new Terminal.app window or something of that sort? 
>>>>>>> I realized that other applications work so that if you click on the 
>>>>>>> Name.app you see the GUI only, whereas if you click on the executable 
>>>>>>> Contents/MacOS/Name you first see a terminal that then opens the 
>>>>>>> GUI...? Is e.g. Octave bundled, and how is that done?
>>>>>>> 
>>>>>>> Cheers
>>>>>>> Yngve
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> On 1/19/11 4:42 PM, Michael Jackson wrote:
>>>>>>>> You will need to look into the "BundleUtilities" functionality, 
>>>>>>>> specifically the "fixup_bundle()" function. This will copy and fixup 
>>>>>>>> dependent dylibs/frameworks needed by your project. There is a short 
>>>>>>>> example that uses Qt that you can download.
>>>>>>>> 
>>>>>>>>  You will also probably need to properly configure a plist that 
>>>>>>>> resides in your Application bundle. THere are CMake variables for this 
>>>>>>>> that you can set then CMake will create a default plist for you.
>>>>>>>> 
>>>>>>>>  There are a number of examples, CMake itself is one, that uses the 
>>>>>>>> "fixup_bundle()" in its own code.
>>>>>>>> 
>>>>>>>>  Separate from all of that is all the CPack variables that you 
>>>>>>>> probably need to set.
>>>>>>>> 
>>>>>>>> Here is a macro that I wrote for one of my own projects:
>>>>>>>> 
>>>>>>>> #-------------------------------------------------------------------------------
>>>>>>>> # This macro will set all the variables necessary to have a "good" OS 
>>>>>>>> X Application
>>>>>>>> # bundle. The variables are as follows:
>>>>>>>> #  PROJECT_NAME - which can be taken from the ${PROJECT_NAME} variable 
>>>>>>>> is needed
>>>>>>>> #  DEBUG_EXTENSION - The extension used to denote a debug built 
>>>>>>>> Application. Typically
>>>>>>>> #   this is '_debug'
>>>>>>>> #  ICON_FILE_PATH - The complete path to the bundle icon file
>>>>>>>> #  VERSION_STRING - The version string that you wish to use for the 
>>>>>>>> bundle. For OS X
>>>>>>>> #   this string is usually XXXX.YY.ZZ in type. Look at the Apple docs 
>>>>>>>> for more info
>>>>>>>> #-------------------------------------------------------------------------------
>>>>>>>> macro(ConfigureMacOSXBundlePlist PROJECT_NAME DEBUG_EXTENSION 
>>>>>>>> ICON_FILE_PATH VERSION_STRING)
>>>>>>>>  # message(STATUS "ConfigureMacOSXBundlePlist for ${PROJECT_NAME} ")
>>>>>>>>  IF(CMAKE_BUILD_TYPE MATCHES "Release")
>>>>>>>>    SET(DBG_EXTENSION "")
>>>>>>>>  else()
>>>>>>>>    set(DBG_EXTENSION ${DEBUG_EXTENSION})
>>>>>>>>  endif()
>>>>>>>>  get_filename_component(ICON_FILE_NAME "${ICON_FILE_PATH}" NAME)
>>>>>>>> 
>>>>>>>> #CFBundleGetInfoString
>>>>>>>> SET(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version 
>>>>>>>> ${VERSION_STRING}, Copyright 2009 BlueQuartz Software.")
>>>>>>>> SET(MACOSX_BUNDLE_ICON_FILE ${ICON_FILE_NAME})
>>>>>>>> SET(MACOSX_BUNDLE_GUI_IDENTIFIER "${PROJECT_NAME}${DBG_EXTENSION}")
>>>>>>>> #CFBundleLongVersionString
>>>>>>>> SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_NAME}${DBG_EXTENSION} 
>>>>>>>> Version ${VERSION_STRING}")
>>>>>>>> SET(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}${DBG_EXTENSION})
>>>>>>>> SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${VERSION_STRING})
>>>>>>>> SET(MACOSX_BUNDLE_BUNDLE_VERSION ${VERSION_STRING})
>>>>>>>> SET(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010, BlueQuartz Software. All 
>>>>>>>> Rights Reserved.")
>>>>>>>> 
>>>>>>>> SET(${PROJECT_NAME}_PROJECT_SRCS ${${PROJECT_NAME}_PROJECT_SRCS} 
>>>>>>>> ${ICON_FILE_PATH})
>>>>>>>> SET_SOURCE_FILES_PROPERTIES(${ICON_FILE_PATH} PROPERTIES
>>>>>>>>                             MACOSX_PACKAGE_LOCATION Resources)
>>>>>>>> 
>>>>>>>> endmacro()
>>>>>>>> 
>>>>>>>> Hope that helps
>>>>>>>> ___________________________________________________________
>>>>>>>> Mike Jackson                      www.bluequartz.net
>>>>>>>> Principal Software Engineer       [email protected]
>>>>>>>> BlueQuartz Software               Dayton, Ohio
>>>>>>>> 
>>>>>>>> On Jan 19, 2011, at 7:08 AM, Yngve Inntjore Levinsen wrote:
>>>>>>>> 
>>>>>>>>> Dear fellow cmake users,
>>>>>>>>> 
>>>>>>>>> I am trying to create a bundle of my project that I build using 
>>>>>>>>> CMake. I have tried using the DragNDrop generator, which works to 
>>>>>>>>> some extent. I do manage to create a .app folder which contains the 
>>>>>>>>> one binary that is the outcome of the project in the Contents/MacOS 
>>>>>>>>> folder. I do also create a .dmg file. However:
>>>>>>>>> - When clicking the .dmg I am first presented with the license 
>>>>>>>>> (great!) before the dmg is mounted and I see an empty folder (??)
>>>>>>>>> - When clicking on the<package>.app nothing happens. However, 
>>>>>>>>> clicking on the binary in Contents/MacOS works as expected.
>>>>>>>>> - I would also like to know how to include the shared libraries 
>>>>>>>>> (dylib) that I need. I currently depend on stuff that is installed 
>>>>>>>>> with MacPorts, and I don't want to require that the user have to 
>>>>>>>>> install all that stuff. Isn't the bundle supposed to be 
>>>>>>>>> "self-contained"? Ideally I would like the bundle to automatically 
>>>>>>>>> include the libraries that are listed with the "otools -L<binary>" 
>>>>>>>>> command...
>>>>>>>>> 
>>>>>>>>> Question: Where do I find the DragNDrop documentation/examples? On 
>>>>>>>>> the wiki ( 
>>>>>>>>> http://www.paraview.org/Wiki/CMake:CPackPackageGenerators#DragNDrop_.28OSX_only.29
>>>>>>>>>  ) there are only two small lines, and my googling skills are 
>>>>>>>>> apparently not good enough..
>>>>>>>>> 
>>>>>>>>> Here is an extraction of the relevant part of my CMakeLists.txt:
>>>>>>>>> ...
>>>>>>>>> if(APPLE)
>>>>>>>>> add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
>>>>>>>>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES 
>>>>>>>>> CPACK_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>>>>>>>>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES 
>>>>>>>>> CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>>>>>>>>> else(APPLE)
>>>>>>>>> add_executable(madx${BINARY_POSTFIX} ${srcfiles})
>>>>>>>>> endif(APPLE)
>>>>>>>>> ...
>>>>>>>>> 
>>>>>>>>> I also set some CPACK_BUNDLE properties because I earlier on tried to 
>>>>>>>>> use the BUNDLE generator, but from what I understand this should have 
>>>>>>>>> nothing to do with the DragNDrop generator?
>>>>>>>>> 
>>>>>>>>> Thank you all for reading and thanks in advance for all help you 
>>>>>>>>> might provide!
>>>>>>>>> 
>>>>>>>>> Cheers,
>>>>>>>>> Yngve
>>>>>>>>> 
>>>>>>> _______________________________________________
>>>>>>> Powered by www.kitware.com
>>>>>>> 
>>>>>>> Visit other Kitware open-source projects at 
>>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>>> 
>>>>>>> Please keep messages on-topic and check the CMake FAQ at: 
>>>>>>> http://www.cmake.org/Wiki/CMake_FAQ
>>>>>>> 
>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>> http://www.cmake.org/mailman/listinfo/cmake
>>>>>> _______________________________________________
>>>>>> Powered by www.kitware.com
>>>>>> 
>>>>>> Visit other Kitware open-source projects at 
>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>> 
>>>>>> Please keep messages on-topic and check the CMake FAQ at: 
>>>>>> http://www.cmake.org/Wiki/CMake_FAQ
>>>>>> 
>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>> http://www.cmake.org/mailman/listinfo/cmake
>>>>>> 
>>>>> _______________________________________________
>>>>> Powered by www.kitware.com
>>>>> 
>>>>> Visit other Kitware open-source projects at 
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>>>>> 
>>>>> Please keep messages on-topic and check the CMake FAQ at: 
>>>>> http://www.cmake.org/Wiki/CMake_FAQ
>>>>> 
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>>> 
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