I was thinking about: - predictable behavior (giving the user what he/she expects) - give the user the ability to configure the application to his/her needs
Perhaps that makes clearer what I had in mind. Ingo >>-----Original Message----- >>From: Todd Warfel [mailto:lists@;mk27.com] >>Sent: Wednesday, November 06, 2002 3:49 PM >>To: Voigt, Ingo, NMG-FC; 'Lennart Regebro'; [EMAIL PROTECTED] >>Cc: Apoorv Durga >>Subject: Re: [cms-list] multi-language cms >> >> >>Not necessarily. Usability is more about >>- keeping the user informed (visibility of system status) >>- enabling them to complete tasks >>- not getting in their way when they try and complete a task >>- user control and freedom (always give the user a way out) >>- consistency and standards >>- error prevention >>- error correction (help users recognize and recover from errors) >>- satisfycing (recognition vs. recall) >>- flexibility and efficient use >>- aesthetics and minimalist design (if it doesn't help the >>user accomplish a >>goal, then remove it) >> >>These are the key principles for Usability and Heuristic Evaluation. >> >>> Since in my understanding usability is about letting the >>user decide. >> >> >>Cheers! >> >>Todd R. Warfel >> >>_//message first [method second] >>.--.==.--.==.--.==.--.==.--.==.--.==.--. >>_//user experience architect >>Information architecture >>Interaction design >>Usability analysis >>[P] (607) 339-9640 >>[E] [EMAIL PROTECTED] >>[w] http://www.mk27.com >>.--.==.--.==.--.==.--.==.--.==.--.==.--. >> >>In theory, theory and practice are the same, >>but in practice, they're not -- anonymous >> >> -- http://cms-list.org/ trim your replies for good karma.