I was thinking about:

- predictable behavior (giving the user what he/she expects)
- give the user the ability to configure the application to his/her needs

Perhaps that makes clearer what I had in mind.

Ingo

>>-----Original Message-----
>>From: Todd Warfel [mailto:lists@;mk27.com]
>>Sent: Wednesday, November 06, 2002 3:49 PM
>>To: Voigt, Ingo, NMG-FC; 'Lennart Regebro'; [EMAIL PROTECTED]
>>Cc: Apoorv Durga
>>Subject: Re: [cms-list] multi-language cms
>>
>>
>>Not necessarily. Usability is more about
>>- keeping the user informed (visibility of system status)
>>- enabling them to complete tasks
>>- not getting in their way when they try and complete a task
>>- user control and freedom (always give the user a way out)
>>- consistency and standards
>>- error prevention
>>- error correction (help users recognize and recover from errors)
>>- satisfycing (recognition vs. recall)
>>- flexibility and efficient use
>>- aesthetics and minimalist design (if it doesn't help the 
>>user accomplish a
>>goal, then remove it)
>>
>>These are the key principles for Usability and Heuristic Evaluation.
>>
>>> Since in my understanding usability is about letting the 
>>user decide.
>>
>>
>>Cheers!
>>
>>Todd R. Warfel
>>
>>_//message first [method second]
>>.--.==.--.==.--.==.--.==.--.==.--.==.--.
>>_//user experience architect
>>Information architecture
>>Interaction design
>>Usability analysis
>>[P] (607) 339-9640
>>[E]  [EMAIL PROTECTED]
>>[w] http://www.mk27.com
>>.--.==.--.==.--.==.--.==.--.==.--.==.--.
>>
>>In theory, theory and practice are the same,
>>but in practice, they're not -- anonymous
>>
>>
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