hello,

there is a binding to sdl (www.libsdl.org), its in an alpha stage and only
2 people working on that! when this started i was also working on the
same thing and i now abandoned it! the bindings i'm talking is based in
uffi because of this it should run in most common lisp implementations!
here it is ;) http://sourceforge.net/projects/cl-sdl/

an alternative is to code a new binding to another engine, for example
the ogre library (http://ogre.sourceforge.net/ or
http://sourceforge.net/projects/ogre
or more recently http://www.ogre3d.org/) or another 3d engines like
crystal space
(http://crystal.sourceforge.net/tikiwiki/tiki-view_articles.php)

i hope i helped in something...


ps: can you keep me posted of your news/code/whatever relating lisp and
games? (i'm curious about the way you are going :) - its the good way ;)
hehe :))

On Wed, 3 Dec 2003, Paulo Jorge de Oliveira Cantante de Matos wrote:

>
> Hi all,
>
> I'd like to know if there is someone using CMUCL (or more specifically
> Common Lisp) to develop computer games?
> Is it possible to do so with existing free tools? I know there are
> opengl bindings, but is there any game engine for Common Lisp, anyone
> working on one? Will the game be playable (due to efficiency issues)?
>
> I'd like to know what anyone might know about game developing with
> Common Lisp. :D
>
> Best regards,
> --
>
> Paulo J. Matos : pocm [_at_] mega . ist . utl . pt
> Instituto Superior Tecnico - Lisbon
> Computer and Software Eng. - A.I.
>  - > http://mega.ist.utl.pt/~pocm
> ---
>         -> God had a deadline...
>                 So, he wrote it all in Lisp!
>
>
>


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