hello,
there is a binding to sdl (www.libsdl.org), its in an alpha stage and only 2 people working on that! when this started i was also working on the same thing and i now abandoned it! the bindings i'm talking is based in uffi because of this it should run in most common lisp implementations! here it is ;) http://sourceforge.net/projects/cl-sdl/ an alternative is to code a new binding to another engine, for example the ogre library (http://ogre.sourceforge.net/ or http://sourceforge.net/projects/ogre or more recently http://www.ogre3d.org/) or another 3d engines like crystal space (http://crystal.sourceforge.net/tikiwiki/tiki-view_articles.php) i hope i helped in something... ps: can you keep me posted of your news/code/whatever relating lisp and games? (i'm curious about the way you are going :) - its the good way ;) hehe :)) On Wed, 3 Dec 2003, Paulo Jorge de Oliveira Cantante de Matos wrote: > > Hi all, > > I'd like to know if there is someone using CMUCL (or more specifically > Common Lisp) to develop computer games? > Is it possible to do so with existing free tools? I know there are > opengl bindings, but is there any game engine for Common Lisp, anyone > working on one? Will the game be playable (due to efficiency issues)? > > I'd like to know what anyone might know about game developing with > Common Lisp. :D > > Best regards, > -- > > Paulo J. Matos : pocm [_at_] mega . ist . utl . pt > Instituto Superior Tecnico - Lisbon > Computer and Software Eng. - A.I. > - > http://mega.ist.utl.pt/~pocm > --- > -> God had a deadline... > So, he wrote it all in Lisp! > > >
