Hi fellow Rodrigo, Thanks for the pointer. I've already developed a game in cl-sdl (it was by the way a port of a IST project written by a teacher at GIA in Scheme).
Creating a binding is afaik indeed the way to go but it is not as straightforward as I would like and before starting the game is hard work. If you wish to know more about my work with Common Lisp, you can show up in Portuguese #lisp channel (at PTNet). I'm pmatos. Best regards, Paulo Matos On Wed, 2003-12-03 at 23:23, rodrigo wrote: > hello, > > there is a binding to sdl (www.libsdl.org), its in an alpha stage and only > 2 people working on that! when this started i was also working on the > same thing and i now abandoned it! the bindings i'm talking is based in > uffi because of this it should run in most common lisp implementations! > here it is ;) http://sourceforge.net/projects/cl-sdl/ > > an alternative is to code a new binding to another engine, for example > the ogre library (http://ogre.sourceforge.net/ or > http://sourceforge.net/projects/ogre > or more recently http://www.ogre3d.org/) or another 3d engines like > crystal space > (http://crystal.sourceforge.net/tikiwiki/tiki-view_articles.php) > > i hope i helped in something... > > > ps: can you keep me posted of your news/code/whatever relating lisp and > games? (i'm curious about the way you are going :) - its the good way ;) > hehe :)) > > On Wed, 3 Dec 2003, Paulo Jorge de Oliveira Cantante de Matos wrote: > > > > > Hi all, > > > > I'd like to know if there is someone using CMUCL (or more specifically > > Common Lisp) to develop computer games? > > Is it possible to do so with existing free tools? I know there are > > opengl bindings, but is there any game engine for Common Lisp, anyone > > working on one? Will the game be playable (due to efficiency issues)? > > > > I'd like to know what anyone might know about game developing with > > Common Lisp. :D > > > > Best regards, > > -- > > > > Paulo J. Matos : pocm [_at_] mega . ist . utl . pt > > Instituto Superior Tecnico - Lisbon > > Computer and Software Eng. - A.I. > > - > http://mega.ist.utl.pt/~pocm > > --- > > -> God had a deadline... > > So, he wrote it all in Lisp! > > > > > > > -- Paulo J. Matos : pocm [_at_] mega . ist . utl . pt Instituto Superior Tecnico - Lisbon Computer and Software Eng. - A.I. - > http://mega.ist.utl.pt/~pocm --- -> God had a deadline... So, he wrote it all in Lisp!
