Hi fellow Rodrigo,

Thanks for the pointer. I've already developed a game in cl-sdl (it was
by the way a port of a IST project written by a teacher at GIA in
Scheme).

Creating a binding is afaik indeed the way to go but it is not as
straightforward as I would like and before starting the game is hard
work. If you wish to know more about my work with Common Lisp, you can
show up in Portuguese #lisp channel (at PTNet). I'm pmatos.

Best regards,

Paulo Matos


On Wed, 2003-12-03 at 23:23, rodrigo wrote:
> hello,
> 
> there is a binding to sdl (www.libsdl.org), its in an alpha stage and only
> 2 people working on that! when this started i was also working on the
> same thing and i now abandoned it! the bindings i'm talking is based in
> uffi because of this it should run in most common lisp implementations!
> here it is ;) http://sourceforge.net/projects/cl-sdl/
> 
> an alternative is to code a new binding to another engine, for example
> the ogre library (http://ogre.sourceforge.net/ or
> http://sourceforge.net/projects/ogre
> or more recently http://www.ogre3d.org/) or another 3d engines like
> crystal space
> (http://crystal.sourceforge.net/tikiwiki/tiki-view_articles.php)
> 
> i hope i helped in something...
> 
> 
> ps: can you keep me posted of your news/code/whatever relating lisp and
> games? (i'm curious about the way you are going :) - its the good way ;)
> hehe :))
> 
> On Wed, 3 Dec 2003, Paulo Jorge de Oliveira Cantante de Matos wrote:
> 
> >
> > Hi all,
> >
> > I'd like to know if there is someone using CMUCL (or more specifically
> > Common Lisp) to develop computer games?
> > Is it possible to do so with existing free tools? I know there are
> > opengl bindings, but is there any game engine for Common Lisp, anyone
> > working on one? Will the game be playable (due to efficiency issues)?
> >
> > I'd like to know what anyone might know about game developing with
> > Common Lisp. :D
> >
> > Best regards,
> > --
> >
> > Paulo J. Matos : pocm [_at_] mega . ist . utl . pt
> > Instituto Superior Tecnico - Lisbon
> > Computer and Software Eng. - A.I.
> >  - > http://mega.ist.utl.pt/~pocm
> > ---
> >         -> God had a deadline...
> >                 So, he wrote it all in Lisp!
> >
> >
> >
> 
-- 

Paulo J. Matos : pocm [_at_] mega . ist . utl . pt
Instituto Superior Tecnico - Lisbon
Computer and Software Eng. - A.I.
 - > http://mega.ist.utl.pt/~pocm
---
        -> God had a deadline...
                So, he wrote it all in Lisp!


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