as it would happen, the attached post appeared today on info-mcl. if the reference to common-lisp is what you intended as rephrased, then repenning's agentsheets code may well be useful to you.
On Wednesday, Dec 3, 2003, at 23:25 Europe/Berlin, Paulo Jorge de Oliveira Cantante de Matos wrote: > > Hi all, > > I'd like to know if there is someone using CMUCL (or more [generally] > Common Lisp) to develop computer games? > Is it possible to do so with existing free tools? I know there are > opengl bindings, but is there any game engine for Common Lisp, anyone > working on one? Will the game be playable (due to efficiency issues)? > > I'd like to know what anyone might know about game developing with > Common Lisp. :D Begin forwarded message: > From: Alexander Repenning <[EMAIL PROTECTED]> > Date: Wed Dec 3, 2003 23:36:26 Europe/Berlin > To: [EMAIL PROTECTED] > Subject: Contribution: GameDevices.lisp for GamePads, JoySticks and 3D > mice > > if you work on games or scientific tools that could benefit from > unconventional input devices here's the code. Hook up GamePad, > JoySticks, 3D mice etc. to your Mac and access it from Lisp. With a > little help from Apple this worked out well. > > > Make sure to point the framework path to wherever you put the > .framework files. Load "frameworks.lisp" then "game-devices.lisp" > Hookup some funky device and run the example. > > http://agentsheets.com/lisp/gameDevices.zip > > This is just an early version if you add code please share. It simple > now to add more devices even multiple devices of the same kind, e.g., > multiple game pad. Also, if you have especially great/terrible > experiences with certain device please let me know. > > ps: the framework loader is somewhat clobbered together. I remember > seeing some code but could only find the Gary Byers older framework > functions. > > > have fun > > > > Prof. Dr. Alexander Repenning > vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf >
