as it would happen, the attached post appeared today on info-mcl.
if the reference to common-lisp is what you intended as rephrased, then 
repenning's agentsheets code may well be useful to you.

On Wednesday, Dec 3, 2003, at 23:25 Europe/Berlin, Paulo Jorge de 
Oliveira Cantante de Matos wrote:

>
> Hi all,
>
> I'd like to know if there is someone using CMUCL (or more [generally]
> Common Lisp) to develop computer games?
> Is it possible to do so with existing free tools? I know there are
> opengl bindings, but is there any game engine for Common Lisp, anyone
> working on one? Will the game be playable (due to efficiency issues)?
>
> I'd like to know what anyone might know about game developing with
> Common Lisp. :D




Begin forwarded message:

> From: Alexander Repenning <[EMAIL PROTECTED]>
> Date: Wed Dec 3, 2003  23:36:26 Europe/Berlin
> To: [EMAIL PROTECTED]
> Subject: Contribution: GameDevices.lisp for GamePads, JoySticks and 3D 
> mice
>
> if you work on games or scientific tools that could benefit from 
> unconventional input devices here's the code. Hook up GamePad, 
> JoySticks, 3D mice etc. to your Mac and access it from Lisp. With a 
> little help from Apple this worked out well.
>
>
> Make sure to point the framework path to wherever you put the 
> .framework files. Load "frameworks.lisp" then "game-devices.lisp" 
> Hookup some funky device and run the example.
>
> http://agentsheets.com/lisp/gameDevices.zip
>
> This is just an early version if you add code please share. It simple 
> now to add more devices even multiple devices of the same kind, e.g., 
> multiple game pad. Also, if you have especially great/terrible 
> experiences with certain device please let me know.
>
> ps: the framework loader is somewhat clobbered together. I remember 
> seeing some code but could only find the Gary Byers older framework 
> functions.
>
>
> have fun
>
>
>
> Prof. Dr. Alexander Repenning
> vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
>


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