Quincey, I am using Xcode 7.2. What version of Xcode are you running? Unless I am missing something, the version you typed into playground is not working for me in code editor when I press run.
On Dec 24, 2015, at 1:20 AM, Quincey Morris <[email protected]<mailto:[email protected]>> wrote: On Dec 23, 2015, at 22:08 , Peters, Brandon <[email protected]<mailto:[email protected]>> wrote: func linconv<T: FloatingPointType>(signal_A signal_A: [T], signal_B: [T]) -> [T]? { var arr = [T](count: 4, repeatedValue: 0.0) return nil } This works in a playground: func linconv<T: FloatingPointType>(signal_A signal_A: [T], signal_B: [T]) -> [T]? { var arr = [T](count: 4, repeatedValue: T (0)) return nil } The point being that 0.0 isn’t necessarily convertible to an arbitrary FloatingPointType, but any FloatingPointType you’re likely to use will have a conversion init from an Int literal. _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
