Have you tried `UIGraphicsBeginImageContextWithOptions(item.bounds.size, NO,
0.0)` ?  I've never had problems with the implicit scale provided by the
last parameter being `0.0`

On Wed, Jan 20, 2016 at 11:17 AM, Eric E. Dolecki <[email protected]>
wrote:

> I am creating images from what I'll call chart cells - so that when in a
> scroll pane scrolling is smooth. Currently it's not. So I use the following
> method and load each into a UIImageView. Works great except the text in the
> screens looks jagged. NO scaling is happening. Is there anything beyond
> making the source 2x as large and then scaling down to fit? This is for
> retina.
>
> func translateToBitmap(item:ConCellView) ->UIImage {
>         UIGraphicsBeginImageContext(item.bounds.size)
>         item.layer.allowsEdgeAntialiasing = true
>         item.layer.renderInContext(UIGraphicsGetCurrentContext()!)
>         let chartImage = UIGraphicsGetImageFromCurrentImageContext()
>         UIGraphicsEndImageContext()
>         return chartImage
>     }
> _______________________________________________
>
> Cocoa-dev mailing list ([email protected])
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> https://lists.apple.com/mailman/options/cocoa-dev/conceptuallyflawed%40gmail.com
>
> This email sent to [email protected]
_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to