No but I'll look at that in a bit and report back. Thank you!!!

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On Wed, Jan 20, 2016 at 11:23 AM -0800, "Ryan Dignard" 
<[email protected]> wrote:










Have you tried `UIGraphicsBeginImageContextWithOptions(item.bounds.size, NO, 
0.0)` ?  I've never had problems with the implicit scale provided by the last 
parameter being `0.0`
On Wed, Jan 20, 2016 at 11:17 AM, Eric E. Dolecki <[email protected]> wrote:
I am creating images from what I'll call chart cells - so that when in a

scroll pane scrolling is smooth. Currently it's not. So I use the following

method and load each into a UIImageView. Works great except the text in the

screens looks jagged. NO scaling is happening. Is there anything beyond

making the source 2x as large and then scaling down to fit? This is for

retina.



func translateToBitmap(item:ConCellView) ->UIImage {

        UIGraphicsBeginImageContext(item.bounds.size)

        item.layer.allowsEdgeAntialiasing = true

        item.layer.renderInContext(UIGraphicsGetCurrentContext()!)

        let chartImage = UIGraphicsGetImageFromCurrentImageContext()

        UIGraphicsEndImageContext()

        return chartImage

    }

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