> On Dec 2, 2016, at 6:37 AM, Andreas Falkenhahn <andr...@falkenhahn.com> wrote:
> 
> So how does that work in practice? Should I create a Cocoa Touch Framework, 
> code sign
> it, include it in the "Embedded binaries" section in Xcode in my project and 
> select
> "Optional" for that framework in the "Linked frameworks and Libraries" 
> section in
> Xcode and then just use dlopen() on the framework's executable as listed in 
> the
> frameworks Info.plist? 

Don’t build a framework and don’t link the app with it. Just build a dynamic 
library and export the symbols for the entry points. (Exactly the same way as 
you do for macOS.)

—Jens

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