I'm trying to create a CGImageRef with CGImageCreate from a generated
byte array (RGBA) but it doesn't seem to handle the transparency, so
all the pixels are visible when some should not. As color space I'm
using CGColorSpaceCreateDeviceRGB(), as CGColorRenderingIntent I'm
using kCGRenderingIntentDefault and as bitmap info
kCGBitmapByteOrderDefault, any idea if it is possible and what I'm
doing wrong?

Thanks, chr
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