I'm trying to create a CGImageRef with CGImageCreate from a generated byte array (RGBA) but it doesn't seem to handle the transparency, so all the pixels are visible when some should not. As color space I'm using CGColorSpaceCreateDeviceRGB(), as CGColorRenderingIntent I'm using kCGRenderingIntentDefault and as bitmap info kCGBitmapByteOrderDefault, any idea if it is possible and what I'm doing wrong?
Thanks, chr _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]
