> Well, one thing I just discovered in Xcode 4 and is already annoying me 
> highly is that the app somehow uses CoreAnimation so that now, even though 
> I'm running on battery, it forces the OS to use the Radeon video chipset 
> instead of the integrated Intel's one, which is less power hungry. That is 
> really not good as I go from having 7+ hours (theoretically) to 4+ hours. I'm 
> going to fill a bug as I don't see any reason why Xcode needs to use fancy 
> animations. That really defeats the purpose of having 2 video chipsets.

Xcode's not the only developer tool that does (or at least, did do) this.  The 
easiest workaround - which actually comes in handy at other times, too, so it's 
not bad at all - is to use gfxCardStatus, a free menu item that let's you 
manually control which GPU is used.
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