> Well, one thing I just discovered in Xcode 4 and is already annoying me > highly is that the app somehow uses CoreAnimation so that now, even though > I'm running on battery, it forces the OS to use the Radeon video chipset > instead of the integrated Intel's one, which is less power hungry. That is > really not good as I go from having 7+ hours (theoretically) to 4+ hours. I'm > going to fill a bug as I don't see any reason why Xcode needs to use fancy > animations. That really defeats the purpose of having 2 video chipsets.
Xcode's not the only developer tool that does (or at least, did do) this. The easiest workaround - which actually comes in handy at other times, too, so it's not bad at all - is to use gfxCardStatus, a free menu item that let's you manually control which GPU is used. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com