hello , Any work around to reduce CPU Usage of cocos2d or pyglets? Anyone have idea ?
On Aug 19, 11:08 am, Eldr3D <[EMAIL PROTECTED]> wrote: > I think thats the problem comes from pyglet too > > pyglet version is 1.1 i used , stable version. > > When i try to do simple animation using pyglet.clock.scheduler(funct) > it takes up to 40% CPU resource too. > > And the simple animation is just moving helloworld label from left to > right , no ohter caculation included. > > On Aug 18, 11:55 pm, riq <[EMAIL PROTECTED]> wrote: > > > On Sun, Aug 17, 2008 at 2:21 PM, Eldr3D <[EMAIL PROTECTED]> wrote: > > > > Is that due to unstable version ? if performance going to be > > > improved ? Even single text animation is sometime sluggish here. > > > Thanks, I will look at it (probably next week). > > > riq. > > > -- > > ser humanohttp://monodiario.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
