Have you tried running a profiler? On Aug 20, 2008, at 11:05 AM, Eldr3D wrote:
> > hello , Any work around to reduce CPU Usage of cocos2d or pyglets? > Anyone have idea ? > > On Aug 19, 11:08 am, Eldr3D <[EMAIL PROTECTED]> wrote: >> I think thats the problem comes from pyglet too >> >> pyglet version is 1.1 i used , stable version. >> >> When i try to do simple animation using pyglet.clock.scheduler >> (funct) >> it takes up to 40% CPU resource too. >> >> And the simple animation is just moving helloworld label from left to >> right , no ohter caculation included. >> >> On Aug 18, 11:55 pm, riq <[EMAIL PROTECTED]> wrote: >> >>> On Sun, Aug 17, 2008 at 2:21 PM, Eldr3D >>> <[EMAIL PROTECTED]> wrote: >> >>>> Is that due to unstable version ? if performance going to be >>>> improved ? Even single text animation is sometime sluggish here. >> >>> Thanks, I will look at it (probably next week). >> >>> riq. >> >>> -- >>> ser humanohttp://monodiario.blogspot.com > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
