Have you tried running a profiler?

On Aug 20, 2008, at 11:05 AM, Eldr3D wrote:

>
> hello , Any work around to reduce CPU Usage of cocos2d or pyglets?
> Anyone have idea ?
>
> On Aug 19, 11:08 am, Eldr3D <[EMAIL PROTECTED]> wrote:
>> I think thats the problem comes from pyglet  too
>>
>> pyglet version is 1.1 i used , stable version.
>>
>> When  i try to do simple animation using pyglet.clock.scheduler 
>> (funct)
>> it takes up to 40% CPU resource too.
>>
>> And the simple animation is just moving helloworld label from left to
>> right , no ohter caculation included.
>>
>> On Aug 18, 11:55 pm, riq <[EMAIL PROTECTED]> wrote:
>>
>>> On Sun, Aug 17, 2008 at 2:21 PM, Eldr3D  
>>> <[EMAIL PROTECTED]> wrote:
>>
>>>> Is that due to unstable version ? if performance going to be
>>>> improved ? Even single text animation is sometime sluggish here.
>>
>>> Thanks, I will look at it (probably next week).
>>
>>> riq.
>>
>>> --
>>> ser humanohttp://monodiario.blogspot.com
> >


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