On Thu, Jan 8, 2009 at 11:37 PM, Ian Witham <[email protected]> wrote:
> On my recently acquired laptop I am unable to run any of the tests or
> samples utilizing 'effects'. I am assuming that this means my hardware
> doesn't support framebuffers, although I am yet to run glxinfo to
> confirm this.
>
> For the sake of cross platform distribution of programs, is this on
> the agenda to be in some way fixed in a future version of cocos2d?
>
> (In the Europython cocos2d video it seemed to be implied that a fix
> was imminent, but I haven't found much other discussion of this issue)

I think that the current svn version of cocos has this fixed.

The next release will have this for sure. But doing the framebuffer
stuff in hardware that doesnt support that is pretty slow, but at
least it works.

Lucio.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to