Hi, I have been working on a game with tiled maps using cocos2d for the past weeks, and small cellspacing keeps showing up between the tiles, creating a grid-like effect. This effect increases when I increase my window size, and spacing size appears to decrease near the center of the window. I have been trying to reduce the problem by writing two test cases with both pyglet and cocos2d. Using just pyglet sprites, no spacing occurs. In the cocos2d sprites test case however, the same problem like I experienced with the maps occurs.
Both test cases can be found at http://www.maikg.nl/spacing.zip I hope someone can help me out, as this bug has been driving me crazy for the past few days. Thanks! -maik --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
