On Thu, Mar 26, 2009 at 10:23 PM, Maik Gosenshuis <[email protected]> wrote:
>
> Hi,
>
> I have been working on a game with tiled maps using cocos2d for the
> past weeks, and small cellspacing keeps showing up between the tiles,
> creating a grid-like effect. This effect increases when I increase my
> window size, and spacing size appears to decrease near the center of
> the window. I have been trying to reduce the problem by writing two
> test cases with both pyglet and cocos2d. Using just pyglet sprites, no
> spacing occurs. In the cocos2d sprites test case however, the same
> problem like I experienced with the maps occurs.

I dont understand too much of this opengl but what i think i understand is:
- You may not be using ortographic proyection. This may break the drawing.
- You may be scaling the sprites with bilinear and not have padding on
the texture.

If its not one of those cases, i dont know :)

Lucio.

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