On Thu, Mar 26, 2009 at 10:23 PM, Maik Gosenshuis <[email protected]> wrote: > > Hi, > > I have been working on a game with tiled maps using cocos2d for the > past weeks, and small cellspacing keeps showing up between the tiles, > creating a grid-like effect. This effect increases when I increase my > window size, and spacing size appears to decrease near the center of > the window. I have been trying to reduce the problem by writing two > test cases with both pyglet and cocos2d. Using just pyglet sprites, no > spacing occurs. In the cocos2d sprites test case however, the same > problem like I experienced with the maps occurs.
I dont understand too much of this opengl but what i think i understand is: - You may not be using ortographic proyection. This may break the drawing. - You may be scaling the sprites with bilinear and not have padding on the texture. If its not one of those cases, i dont know :) Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
