On Tue, Apr 7, 2009 at 1:39 PM, Kao Cardoso Felix <[email protected]> wrote: > > On Tue, Apr 7, 2009 at 12:26 AM, Lucio Torre <[email protected]> wrote: >> Hey Kao, >> >> Pleaso, do join us if you like it. ive tried to run your editor but it >> demanded a vec2 module that was not there and i dont know where to get >> from. > > The vec2 is this one: > > http://code.google.com/p/minivec/source/browse/trunk/vec2.py > > The dependency list is on the README file, but now it seems apropriate > to list them on the module docstring too. >
I managed to get it running. but doing left click wont place the sprite. >> We want to build the mother of all game editors :) > > Ambition, nice :) > > In the same google.code project of my editor I started writing what I > wanted to be a very general editor in PyGTK. Well, it seems the gui > doesn't payoff the headaches of using it, so it probably won't go any > further. Riq is doing a mini gui for this editor, in cocos. > >> We dont force the use of grids, but you can add one if you want to >> tile the sprites. You can add one, remove it, add another, remove it, >> add a rotated grid, etc. > > I did my editor without grids too, in the same Braid / Aquaria spirit > I believe your trying to do. The initial intention of my > implementation was to copy the features of this editor here: > > http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/ yes, we all got motivated by the same stuff. > > After that I would start to add my own features and also do > refactoring to make as easy as possible to extend. My ultimate goal > was to provide a nice editor that one could easily integrate into > their own games and add their own features as needed an as easily as > possible. We never tought of doing anything special for this to be an in-game editor, but it doesnt sound so hard to do. > > Also, the 'Unable to share contexts' pyglet error showed up out of > nowhere. It's strange because it never happened before and my video > driver is fairly up to date. Any ideas on what could be causing this? are you still having this issue? i had some issues with pyglet with the latest intel video drivers. i hear its fixed now. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
