On Tue, Apr 7, 2009 at 1:39 PM, Kao Cardoso Felix <[email protected]> wrote:
>
> On Tue, Apr 7, 2009 at 12:26 AM, Lucio Torre <[email protected]> wrote:
>> Hey Kao,
>>
>> Pleaso, do join us if you like it. ive tried to run your editor but it
>> demanded a vec2 module that was not there and i dont know where to get
>> from.
>
> The vec2 is this one:
>
> http://code.google.com/p/minivec/source/browse/trunk/vec2.py
>
> The dependency list is on the README file, but now it seems apropriate
> to list them on the module docstring too.
>

I managed to get it running. but doing left click wont place the sprite.

>> We want to build the mother of all game editors :)
>
> Ambition, nice :)
>
> In the same google.code project of my editor I started writing what I
> wanted to be a very general editor in PyGTK. Well, it seems the gui
> doesn't payoff the headaches of using it, so it probably won't go any
> further.

Riq is doing a mini gui for this editor, in cocos.

>
>> We dont force the use of grids, but you can add one if you want to
>> tile the sprites. You can add one, remove it, add another, remove it,
>> add a rotated grid, etc.
>
> I did my editor without grids too, in the same Braid / Aquaria spirit
> I believe your trying to do. The initial intention of my
> implementation was to copy the features of this editor here:
>
> http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/

yes, we all got motivated by the same stuff.

>
> After that I would start to add my own features and also do
> refactoring to make as easy as possible to extend. My ultimate goal
> was to provide a nice editor that one could easily integrate into
> their own games and add their own features as needed an as easily as
> possible.

We never tought of doing anything special for this to be an in-game
editor, but it doesnt sound so hard to do.

>
> Also, the 'Unable to share contexts' pyglet error showed up out of
> nowhere. It's strange because it never happened before and my video
> driver is fairly up to date. Any ideas on what could be causing this?

are you still having this issue? i had some issues with pyglet with
the latest intel video drivers. i hear its fixed now.

Lucio.

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