On Wed, Apr 8, 2009 at 1:43 PM, riq <[email protected]> wrote: > > Hey, > r833 has radio buttons. Layout is not yet implemented (HBox, VBox, Grid). > > Anyway, I have 3 radio buttons: > edit, camera and stamp. > > But stamp is actually doing 2 things: > * select tile from the available tiles > * select the stamp mode. > > I propose splitting this behavior in 2: > * have a radio button that is "stamp mode". > * have a normal button that let's you choose a tile. When you select > 1 tile, the "stamp mode" is activated. > > So, if you are in "edit mode" and you want to switch to "stamp mode" > you don't need to open the 'tile selection' dialog.
Rigth now it works like this: If you enter stamp mode without any sprite selected, it will ask you to select a sprite from the list. If you enter stamp mode with a sprite selected, it will use that sprite for stamping. I like it that way. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
